My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Recruits Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Skeleton Army Prince
Giant Snowball
Fire Spirit Goblin Gang Royal Recruits Skeleton Army
Zap
Fire Spirit Goblin Gang Skeleton Army Prince
Barbarian Barrel
Fire Spirit Goblin Gang Royal Recruits Goblin Cage Skeleton Army Executioner
The Log
Fire Spirit Goblin Gang Royal Recruits Goblin Cage Skeleton Army Prince
Earthquake
Goblin Gang Goblin Cage Skeleton Army
Arrows
Fire Spirit Goblin Gang Royal Recruits Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Royal Recruits Goblin Cage Skeleton Army Prince Executioner
Fireball
Goblin Gang Goblin Cage Skeleton Army Executioner
Poison
Goblin Gang Royal Recruits Goblin Cage Skeleton Army Executioner
Lightning
Goblin Cage Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Royal Recruits Skeleton Army Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Skeleton Army Goblin Cage Prince Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Goblin Cage Prince
Arrows
Prince
Goblin Gang
Royal Recruits Goblin Cage Prince
Royal Recruits
Fire Spirit Goblin Gang
Goblin Cage
Fire Spirit Goblin Gang
Skeleton Army
Prince
Fire Spirit Arrows Goblin Gang
Executioner

Defense Synergies 0 13

Fire Spirit
Royal Recruits
Arrows
Prince
Goblin Gang
Royal Recruits Goblin Cage Skeleton Army Prince
Royal Recruits
Fire Spirit Goblin Gang Skeleton Army
Goblin Cage
Goblin Gang Skeleton Army Prince Executioner
Skeleton Army
Goblin Gang Royal Recruits Goblin Cage Prince Executioner
Prince
Arrows Goblin Gang Goblin Cage Skeleton Army Executioner
Executioner
Goblin Cage Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Executioner
Skeleton Army Goblin Gang Royal Recruits Goblin Cage Prince Executioner
Goblin Gang Goblin Cage Skeleton Army Prince Fire Spirit Royal Recruits Executioner
Royal Recruits Goblin Cage Skeleton Army Prince Goblin Gang
Arrows Royal Recruits Goblin Cage Skeleton Army Prince
Arrows Goblin Gang Skeleton Army Fire Spirit Executioner
Fire Spirit Arrows Goblin Gang Goblin Cage Executioner
Arrows Royal Recruits Goblin Cage
Goblin Gang Royal Recruits Goblin Cage Skeleton Army Prince
Goblin Gang Skeleton Army Fire Spirit Royal Recruits Prince
Goblin Gang Skeleton Army Executioner Arrows Royal Recruits
Arrows Executioner Goblin Gang
Royal Recruits Goblin Cage Skeleton Army Prince Fire Spirit Goblin Gang
Fire Spirit Skeleton Army Executioner Arrows Goblin Gang Royal Recruits Goblin Cage Prince
Royal Recruits Skeleton Army Goblin Gang Goblin Cage Prince
Skeleton Army Goblin Gang Royal Recruits Goblin Cage Prince
Arrows Goblin Gang Royal Recruits Goblin Cage Skeleton Army Prince Executioner
Fire Spirit Arrows Goblin Cage Goblin Gang Royal Recruits Skeleton Army Prince Executioner
Arrows Goblin Cage Executioner Fire Spirit Royal Recruits
Royal Recruits Goblin Cage Prince
Goblin Gang Royal Recruits Skeleton Army Fire Spirit Arrows Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Goblin Cage Prince
Arrows Goblin Gang Prince Executioner
Goblin Gang Royal Recruits Skeleton Army Goblin Cage Prince
Goblin Gang Royal Recruits Skeleton Army Prince Goblin Cage
Royal Recruits Goblin Gang Goblin Cage Skeleton Army Prince Executioner
Fire Spirit Arrows Executioner Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Prince Goblin Cage
Royal Recruits Goblin Cage Skeleton Army Prince
Royal Recruits Goblin Cage Skeleton Army Prince
Royal Recruits Goblin Gang Goblin Cage Skeleton Army
Royal Recruits Goblin Cage Prince
Royal Recruits Skeleton Army Arrows Goblin Cage Prince
Royal Recruits Skeleton Army Prince Goblin Gang Goblin Cage Executioner
Royal Recruits Goblin Cage Skeleton Army Executioner
Goblin Gang Royal Recruits Skeleton Army Goblin Cage Prince Executioner
Arrows Executioner Royal Recruits Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Executioner
Arrows
Arrows Royal Recruits Prince
Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit
Fire Spirit Arrows Executioner
Arrows Fire Spirit Executioner
Arrows
Fire Spirit Goblin Gang Prince
Arrows Royal Recruits Prince
Fire Spirit Arrows Executioner
Fire Spirit Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Royal Recruits Executioner
Arrows
Fire Spirit Arrows Prince Executioner
Fire Spirit Arrows
Prince
Arrows
Prince
Arrows Royal Recruits
Arrows Fire Spirit Executioner
Arrows Executioner
Arrows Prince
Arrows
Fire Spirit Arrows Executioner
Arrows
Arrows
Prince
Arrows
Fire Spirit Goblin Gang Royal Recruits Skeleton Army Prince
Fire Spirit Arrows Executioner
Arrows
Goblin Gang Prince Executioner
Arrows Executioner
Arrows
Royal Recruits Prince Executioner
Goblin Gang Royal Recruits
Executioner
Royal Recruits Prince Executioner
Prince

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