My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch P.E.K.K.A Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher Sparky
Giant Snowball
Fire Spirit Hog Rider Witch
Zap
Fire Spirit Witch Sparky
Barbarian Barrel
Fire Spirit Witch Ice Wizard Sparky
The Log
Fire Spirit Hog Rider Goblin Demolisher Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Hog Rider Goblin Demolisher Witch P.E.K.K.A Ice Wizard Sparky
Fireball
Hog Rider Witch Ice Wizard Sparky
Poison
Witch Ice Wizard Sparky
Lightning
Witch Ice Wizard Sparky
Rocket
Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Goblin Demolisher Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Goblin Demolisher P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Ice Wizard Hog Rider Goblin Demolisher Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Ice Wizard Hog Rider

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Sparky
Arrows
Hog Rider P.E.K.K.A Sparky
Hog Rider
Fire Spirit Arrows Goblin Demolisher Witch
Goblin Demolisher
Hog Rider P.E.K.K.A
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Goblin Demolisher Witch Ice Wizard
Ice Wizard
P.E.K.K.A
Sparky
Arrows Fire Spirit

Defense Synergies 0 8

Fire Spirit
P.E.K.K.A Sparky
Arrows
P.E.K.K.A Ice Wizard Sparky
Hog Rider
Goblin Demolisher
P.E.K.K.A
Witch
Ice Wizard
P.E.K.K.A
Fire Spirit Arrows Goblin Demolisher Ice Wizard
Ice Wizard
Arrows Witch P.E.K.K.A
Sparky
Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Sparky
P.E.K.K.A Sparky Witch Ice Wizard
Witch P.E.K.K.A Sparky Fire Spirit Ice Wizard
Witch P.E.K.K.A Sparky Ice Wizard
Arrows Goblin Demolisher P.E.K.K.A Sparky
Arrows Fire Spirit Goblin Demolisher Ice Wizard
Fire Spirit Arrows Witch Ice Wizard
Arrows P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Ice Wizard
Fire Spirit Ice Wizard Sparky
Witch Ice Wizard Arrows Goblin Demolisher
Arrows Witch Ice Wizard
P.E.K.K.A Sparky Fire Spirit Witch Ice Wizard
Fire Spirit Sparky Arrows Goblin Demolisher Witch P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Arrows Witch P.E.K.K.A
Fire Spirit Arrows Goblin Demolisher Witch Ice Wizard
Arrows Witch Fire Spirit Goblin Demolisher Ice Wizard
P.E.K.K.A Sparky
Goblin Demolisher Fire Spirit Arrows Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Sparky
Arrows
P.E.K.K.A Witch Sparky
P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
Fire Spirit Arrows Goblin Demolisher Witch Ice Wizard
P.E.K.K.A Sparky Witch Ice Wizard
P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Witch Sparky
P.E.K.K.A Arrows
P.E.K.K.A Witch Sparky
Goblin Demolisher Witch Sparky
Witch Sparky P.E.K.K.A
Arrows Witch P.E.K.K.A Ice Wizard Sparky
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Ice Wizard
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Goblin Demolisher Sparky
Arrows Fire Spirit Witch Ice Wizard
Fire Spirit Arrows Goblin Demolisher Witch Sparky
Arrows Fire Spirit Goblin Demolisher Ice Wizard
Arrows
Fire Spirit Sparky
Arrows Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows
Arrows Sparky
Arrows Goblin Demolisher Witch Sparky
Arrows Goblin Demolisher Sparky
Arrows Sparky
Sparky
Fire Spirit Arrows Goblin Demolisher Sparky
Fire Spirit Arrows Goblin Demolisher Witch
Sparky
Arrows
Sparky
Arrows
Arrows Goblin Demolisher Fire Spirit Witch Ice Wizard Sparky
Witch
Arrows Witch Ice Wizard Sparky
Arrows Witch Sparky
Arrows Sparky
Fire Spirit Arrows Witch Ice Wizard Sparky
Witch
Sparky
Arrows Sparky
Arrows Sparky
P.E.K.K.A Sparky
Arrows Sparky
Fire Spirit Witch
Fire Spirit Arrows Witch Ice Wizard
Arrows
Sparky
Arrows
Arrows Sparky
P.E.K.K.A Sparky
Witch Sparky
Witch
Witch Sparky
P.E.K.K.A Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: