My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Cannon Cart X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Cannon Cart X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Inferno Dragon
Giant Snowball
Fire Spirit Mega Minion Inferno Dragon
Zap
Fire Spirit Cannon Cart X-Bow Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Cannon Cart X-Bow
The Log
Fire Spirit Cannon Cart X-Bow
Earthquake
X-Bow
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Mega Minion Cannon Cart Inferno Dragon
Fireball
Mega Minion Cannon Cart X-Bow Inferno Dragon
Poison
Mega Minion X-Bow
Lightning
Knight Mega Minion Cannon Cart X-Bow Inferno Dragon
Rocket
Cannon Cart X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Minion Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Mega Minion Earthquake Inferno Dragon Cannon Cart X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Mega Minion

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion Cannon Cart X-Bow Inferno Dragon
Arrows
Knight Mega Minion Earthquake Cannon Cart X-Bow
Knight
Mega Minion X-Bow Fire Spirit Arrows Earthquake Cannon Cart
Mega Minion
Knight Fire Spirit Arrows X-Bow
Earthquake
Arrows Knight
Cannon Cart
Fire Spirit Arrows Knight
X-Bow
Knight Fire Spirit Arrows Mega Minion
Inferno Dragon
Fire Spirit

Defense Synergies 3 8

Fire Spirit
Knight
Arrows
Knight Mega Minion Cannon Cart
Knight
Fire Spirit Mega Minion X-Bow Arrows Earthquake Cannon Cart
Mega Minion
Knight Arrows Cannon Cart X-Bow
Earthquake
Knight X-Bow
Cannon Cart
Arrows Knight Mega Minion
X-Bow
Knight Mega Minion Earthquake
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Knight Mega Minion X-Bow
Inferno Dragon Knight Mega Minion Cannon Cart X-Bow
Fire Spirit Knight Mega Minion Cannon Cart Inferno Dragon
Inferno Dragon Knight Mega Minion Cannon Cart
Arrows Earthquake X-Bow
Arrows Fire Spirit Mega Minion Earthquake Cannon Cart X-Bow
Mega Minion Inferno Dragon Fire Spirit Arrows X-Bow
Earthquake Arrows Cannon Cart X-Bow
Inferno Dragon X-Bow
Knight Fire Spirit Cannon Cart
Arrows Knight Mega Minion Earthquake Cannon Cart X-Bow
Arrows Mega Minion Inferno Dragon
Fire Spirit Knight Earthquake Cannon Cart X-Bow
Fire Spirit Arrows Mega Minion Earthquake Cannon Cart X-Bow
Inferno Dragon Knight Cannon Cart X-Bow
X-Bow Inferno Dragon
Arrows Knight Cannon Cart X-Bow
Fire Spirit Arrows Knight Mega Minion Cannon Cart X-Bow
Arrows Earthquake Fire Spirit Knight Mega Minion Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Fire Spirit Arrows Knight Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart X-Bow
Arrows Knight Mega Minion Cannon Cart X-Bow Inferno Dragon
Knight Cannon Cart
Knight Cannon Cart X-Bow
Knight Cannon Cart Inferno Dragon
Fire Spirit Arrows
Knight Mega Minion Cannon Cart
Knight Cannon Cart Inferno Dragon
Knight Mega Minion Cannon Cart X-Bow Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Mega Minion Cannon Cart
Arrows
Cannon Cart Knight
Cannon Cart
Knight Mega Minion Cannon Cart X-Bow Inferno Dragon
Arrows Mega Minion Earthquake Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight X-Bow
Arrows X-Bow
Earthquake Arrows Cannon Cart X-Bow
Earthquake Cannon Cart Arrows Knight
Fire Spirit Arrows Earthquake
Arrows Fire Spirit Mega Minion
Fire Spirit Arrows Earthquake
Arrows Earthquake X-Bow Fire Spirit
Arrows X-Bow
Fire Spirit X-Bow
Arrows Knight Earthquake Cannon Cart X-Bow
Fire Spirit Arrows
Earthquake Fire Spirit Knight Cannon Cart
Earthquake Arrows Cannon Cart X-Bow
Earthquake Arrows Cannon Cart X-Bow
Earthquake X-Bow Arrows Cannon Cart
Earthquake Arrows Cannon Cart X-Bow
Arrows Earthquake
Fire Spirit Arrows Mega Minion Earthquake X-Bow
Fire Spirit Arrows Earthquake X-Bow
Earthquake X-Bow
Arrows
X-Bow
Earthquake Arrows Cannon Cart X-Bow
Arrows Earthquake Fire Spirit
Mega Minion Inferno Dragon
Arrows X-Bow Earthquake
Arrows X-Bow
Arrows X-Bow
Fire Spirit Arrows X-Bow
Mega Minion
Mega Minion
Arrows Earthquake X-Bow
Arrows
Arrows Earthquake
Earthquake Fire Spirit Cannon Cart X-Bow
Fire Spirit Arrows Mega Minion
Arrows
Knight Mega Minion Cannon Cart
Arrows Earthquake
Arrows
Mega Minion Cannon Cart
Cannon Cart X-Bow

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