My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarian Barrel Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Fire Spirit Minions Electro Dragon Ram Rider
Zap
Fire Spirit Minions Ram Rider
Barbarian Barrel
Fire Spirit Knight
The Log
Fire Spirit Ram Rider
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Knight Minions Electro Dragon Ram Rider
Fireball
Minions Electro Dragon Ram Rider
Poison
Minions Electro Dragon
Lightning
Knight Electro Dragon Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Arrows Knight Minions Electro Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Arrows Knight

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Ram Rider
Arrows
Knight Ram Rider Mega Knight
Knight
Minions Fire Spirit Arrows Barbarian Barrel Electro Dragon Ram Rider
Minions
Knight Mega Knight Barbarian Barrel Ram Rider
Barbarian Barrel
Knight Minions Electro Dragon Ram Rider Mega Knight
Electro Dragon
Knight Barbarian Barrel Mega Knight
Ram Rider
Fire Spirit Arrows Knight Minions Barbarian Barrel Mega Knight
Mega Knight
Minions Arrows Barbarian Barrel Electro Dragon Ram Rider

Defense Synergies 4 8

Fire Spirit
Knight
Arrows
Mega Knight Knight Barbarian Barrel
Knight
Fire Spirit Minions Electro Dragon Arrows Barbarian Barrel
Minions
Knight Barbarian Barrel Ram Rider Mega Knight
Barbarian Barrel
Arrows Knight Minions Electro Dragon Mega Knight
Electro Dragon
Knight Barbarian Barrel
Ram Rider
Minions
Mega Knight
Arrows Minions Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Barbarian Barrel Electro Dragon Ram Rider
Knight Minions Electro Dragon Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Knight Minions Electro Dragon
Knight Minions Electro Dragon Ram Rider Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Fire Spirit Minions Electro Dragon Mega Knight
Minions Ram Rider Fire Spirit Arrows Electro Dragon
Arrows Barbarian Barrel Electro Dragon Ram Rider Mega Knight
Minions
Knight Fire Spirit Barbarian Barrel Mega Knight
Minions Arrows Knight Barbarian Barrel Electro Dragon Ram Rider Mega Knight
Arrows Minions Electro Dragon Ram Rider
Mega Knight Fire Spirit Knight Minions Electro Dragon Ram Rider
Fire Spirit Mega Knight Arrows Minions Barbarian Barrel Electro Dragon
Knight Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Arrows Knight Minions Electro Dragon
Fire Spirit Arrows Mega Knight Knight Minions Barbarian Barrel Electro Dragon Ram Rider
Arrows Barbarian Barrel Fire Spirit Knight Minions Electro Dragon Ram Rider Mega Knight
Ram Rider
Mega Knight Fire Spirit Arrows Knight Minions Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel
Arrows Knight Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Knight Minions Electro Dragon Ram Rider
Mega Knight Knight Barbarian Barrel Ram Rider
Knight Ram Rider Mega Knight
Fire Spirit Arrows Minions Electro Dragon Ram Rider
Knight Minions Ram Rider
Mega Knight Knight
Electro Dragon Mega Knight Knight Minions Barbarian Barrel
Mega Knight Knight Minions Electro Dragon
Mega Knight Arrows
Mega Knight Knight Ram Rider
Electro Dragon Mega Knight
Electro Dragon Knight Minions Barbarian Barrel
Arrows Minions Mega Knight Barbarian Barrel Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Ram Rider
Arrows Barbarian Barrel Electro Dragon
Arrows Knight Barbarian Barrel
Fire Spirit Arrows Barbarian Barrel Mega Knight
Arrows Fire Spirit Minions Electro Dragon Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Barbarian Barrel Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Fire Spirit Minions Electro Dragon
Arrows Knight Barbarian Barrel Electro Dragon Ram Rider
Fire Spirit Arrows Electro Dragon
Fire Spirit Knight Barbarian Barrel
Arrows Minions Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel
Minions
Fire Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight
Fire Spirit Arrows Barbarian Barrel Electro Dragon Mega Knight
Minions Mega Knight
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Fire Spirit Barbarian Barrel Electro Dragon Mega Knight
Arrows Barbarian Barrel Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider Mega Knight
Arrows Barbarian Barrel
Fire Spirit Arrows Electro Dragon
Electro Dragon Minions
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Fire Spirit Minions Barbarian Barrel Electro Dragon
Fire Spirit Arrows Electro Dragon Ram Rider
Arrows Barbarian Barrel
Knight Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Minions
Electro Dragon
Electro Dragon Barbarian Barrel Mega Knight
Electro Dragon Mega Knight

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