My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Firecracker Witch
Barbarian Barrel
Fire Spirit Knight Firecracker Tesla Witch Electro Wizard
The Log
Fire Spirit Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Knight Firecracker Witch Electro Wizard
Fireball
Firecracker Tesla Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Firecracker Tesla Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Arrows
Knight Mega Knight
Knight
Firecracker Fire Spirit Arrows Witch Electro Wizard
Firecracker
Knight Mega Knight
Tesla
Witch
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Arrows Firecracker Witch Electro Wizard

Defense Synergies 5 12

Fire Spirit
Knight Firecracker Electro Wizard
Arrows
Mega Knight Knight Tesla
Knight
Fire Spirit Firecracker Tesla Electro Wizard Arrows Witch
Firecracker
Knight Fire Spirit Tesla Electro Wizard Mega Knight
Tesla
Knight Arrows Firecracker Electro Wizard
Witch
Knight Electro Wizard Mega Knight
Electro Wizard
Knight Fire Spirit Firecracker Tesla Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Electro Wizard
Knight Firecracker Tesla Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Fire Spirit Knight Electro Wizard
Tesla Witch Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Fire Spirit Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Fire Spirit Arrows Firecracker Witch
Arrows Tesla Electro Wizard Mega Knight
Tesla Witch
Knight Fire Spirit Firecracker Tesla Electro Wizard Mega Knight
Witch Electro Wizard Arrows Knight Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Witch Electro Wizard
Tesla Mega Knight Fire Spirit Knight Witch Electro Wizard
Fire Spirit Mega Knight Arrows Firecracker Tesla Witch Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Knight Firecracker Witch Electro Wizard
Fire Spirit Arrows Tesla Mega Knight Knight Firecracker Witch Electro Wizard
Arrows Witch Fire Spirit Knight Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Fire Spirit Arrows Knight Firecracker Tesla Witch Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Witch Electro Wizard
Electro Wizard Arrows Knight Firecracker Tesla Mega Knight
Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Tesla Electro Wizard
Knight Tesla Witch Mega Knight
Fire Spirit Arrows Firecracker Tesla Witch Electro Wizard
Knight Tesla Witch Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight Firecracker Witch
Witch Tesla
Mega Knight Knight Tesla Witch
Mega Knight Arrows Electro Wizard
Mega Knight Knight Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Electro Wizard Knight Firecracker
Arrows Mega Knight Firecracker Tesla Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Fire Spirit Witch
Fire Spirit Arrows Firecracker Witch
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Electro Wizard
Firecracker Arrows Knight Electro Wizard
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Fire Spirit Arrows Firecracker Electro Wizard Mega Knight
Fire Spirit Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Fire Spirit Witch Mega Knight
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Firecracker
Fire Spirit Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Fire Spirit Witch
Fire Spirit Arrows Firecracker Witch Electro Wizard
Arrows
Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight
Firecracker Mega Knight

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