My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Fire Spirit Ram Rider
Zap
Fire Spirit Firecracker Bandit Ram Rider
Barbarian Barrel
Fire Spirit Firecracker Bandit
The Log
Fire Spirit Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Bandit Ram Rider
Fireball
Firecracker Bandit Ram Rider
Poison
Firecracker
Lightning
Bandit Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Bandit Ram Rider Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bandit Ram Rider
Arrows
Lightning Bandit Ram Rider Mega Knight
Firecracker
Bandit Ram Rider Mega Knight
Lightning
Ram Rider Arrows
Bandit
Fire Spirit Arrows Firecracker Ram Rider Mega Knight
Ram Rider
Lightning Fire Spirit Arrows Firecracker Bandit Mega Knight
Mega Knight
Arrows Firecracker Bandit Ram Rider
Goblinstein

Defense Synergies 1 7

Fire Spirit
Firecracker
Arrows
Mega Knight Lightning Bandit
Firecracker
Fire Spirit Bandit Mega Knight
Lightning
Arrows
Bandit
Arrows Firecracker Ram Rider Mega Knight
Ram Rider
Bandit
Mega Knight
Arrows Firecracker Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Ram Rider
Firecracker Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Fire Spirit Lightning Bandit
Firecracker Bandit Ram Rider Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Fire Spirit Firecracker Bandit Mega Knight
Lightning Ram Rider Fire Spirit Arrows Firecracker
Lightning Arrows Bandit Ram Rider Mega Knight
Fire Spirit Firecracker Bandit Mega Knight
Arrows Firecracker Bandit Ram Rider Mega Knight
Arrows Firecracker Ram Rider
Mega Knight Fire Spirit Lightning Bandit Ram Rider
Fire Spirit Mega Knight Arrows Firecracker
Bandit Ram Rider Mega Knight
Lightning Bandit Ram Rider Mega Knight
Mega Knight Arrows Firecracker
Fire Spirit Arrows Mega Knight Firecracker Bandit Ram Rider
Arrows Fire Spirit Firecracker Bandit Ram Rider Mega Knight
Ram Rider
Mega Knight Fire Spirit Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Firecracker Lightning Mega Knight
Bandit Mega Knight Lightning Ram Rider
Lightning Mega Knight Bandit Ram Rider
Bandit Ram Rider Mega Knight
Fire Spirit Arrows Firecracker Ram Rider
Lightning Bandit Ram Rider
Mega Knight
Lightning Mega Knight Firecracker Bandit
Mega Knight
Lightning Mega Knight Arrows
Lightning Mega Knight Bandit Ram Rider
Firecracker Mega Knight
Firecracker Lightning
Arrows Mega Knight Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Bandit
Arrows Firecracker Bandit Ram Rider
Lightning Arrows Bandit
Lightning Arrows Firecracker
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Fire Spirit Ram Rider
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Lightning Ram Rider
Arrows Firecracker Lightning Bandit Ram Rider
Lightning Fire Spirit
Firecracker Lightning Arrows Bandit Ram Rider
Lightning Fire Spirit Arrows Firecracker
Lightning Fire Spirit Firecracker Bandit
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker
Lightning Arrows Firecracker Bandit
Lightning Arrows Firecracker Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Fire Spirit Arrows Firecracker Bandit Mega Knight
Lightning Fire Spirit Arrows Firecracker Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Fire Spirit Mega Knight
Arrows Firecracker Lightning Bandit Ram Rider
Lightning Arrows Bandit Ram Rider Mega Knight
Lightning Arrows Firecracker Bandit
Lightning Fire Spirit Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows Bandit Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Fire Spirit Bandit
Lightning Fire Spirit Arrows Firecracker Ram Rider
Arrows
Lightning Firecracker Mega Knight
Arrows Firecracker Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Bandit Mega Knight
Lightning Firecracker Mega Knight

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