My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Minions Goblin Gang Barbarians Goblin Barrel
Zap
Fire Spirit Minions Goblin Gang Firecracker Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Barbarians Goblin Barrel
The Log
Fire Spirit Goblin Gang Firecracker Barbarians Royal Giant Goblin Barrel
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel
Arrows
Fire Spirit Minions Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Fire Spirit Minions Goblin Gang Firecracker Barbarians Goblin Barrel
Fireball
Minions Goblin Gang Firecracker Barbarians Goblin Barrel
Poison
Minions Goblin Gang Firecracker Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Goblin Gang Firecracker Goblin Barrel Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Goblin Barrel
Arrows
Royal Giant Goblin Barrel
Minions
Royal Giant Firecracker
Goblin Gang
Goblin Barrel Firecracker Royal Giant
Firecracker
Royal Giant Minions Goblin Gang Goblin Barrel
Barbarians
Royal Giant
Fire Spirit Arrows Minions Firecracker Goblin Barrel Goblin Gang
Goblin Barrel
Goblin Gang Royal Giant Fire Spirit Arrows Firecracker

Defense Synergies 0 5

Fire Spirit
Firecracker
Arrows
Barbarians
Minions
Firecracker
Goblin Gang
Firecracker Barbarians
Firecracker
Fire Spirit Minions Goblin Gang
Barbarians
Arrows Goblin Gang
Royal Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Barbarians Minions Goblin Gang Firecracker
Goblin Gang Barbarians Fire Spirit Minions
Barbarians Minions Goblin Gang Firecracker
Arrows Firecracker Barbarians
Arrows Goblin Gang Fire Spirit Minions Firecracker
Minions Fire Spirit Arrows Goblin Gang Firecracker
Arrows Barbarians
Barbarians Minions Goblin Gang
Goblin Gang Fire Spirit Firecracker Barbarians
Minions Goblin Gang Barbarians Arrows Firecracker
Arrows Minions Goblin Gang Firecracker
Barbarians Fire Spirit Minions Goblin Gang
Fire Spirit Arrows Minions Goblin Gang Firecracker Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Arrows Minions Goblin Gang Firecracker
Fire Spirit Arrows Minions Goblin Gang Firecracker Barbarians
Arrows Fire Spirit Minions Firecracker Barbarians
Barbarians
Goblin Gang Fire Spirit Arrows Minions Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Firecracker
Goblin Gang Barbarians Minions
Goblin Gang Barbarians
Barbarians Goblin Gang
Fire Spirit Arrows Firecracker Minions Goblin Gang
Goblin Gang Minions Barbarians
Barbarians
Minions Firecracker Barbarians
Goblin Gang Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Goblin Gang
Firecracker Barbarians
Goblin Gang Barbarians Minions Firecracker
Arrows Minions Firecracker Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Minions
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Minions Goblin Gang
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker
Minions
Arrows
Arrows Barbarians
Arrows Firecracker Fire Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit Minions Goblin Gang Barbarians
Fire Spirit Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows
Firecracker
Minions Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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