My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Skeleton King
Giant Snowball
Fire Spirit Minions Skeleton Army Baby Dragon Witch Skeleton King
Zap
Fire Spirit Minions Skeleton Army Witch Skeleton King
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Witch Skeleton King
The Log
Fire Spirit Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Fire Spirit Minions Skeleton Army Witch Skeleton King
Royal Delivery
Fire Spirit Minions Wizard Skeleton Army Baby Dragon Witch Skeleton King
Fireball
Minions Wizard Skeleton Army Baby Dragon Witch Skeleton King
Poison
Minions Wizard Skeleton Army Witch Skeleton King
Lightning
Wizard Baby Dragon Witch Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Skeleton Army Baby Dragon Skeleton King Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon
Arrows
Minions
Baby Dragon Skeleton King
Wizard
Skeleton Army
Skeleton King
Baby Dragon
Fire Spirit Minions Witch
Witch
Baby Dragon Skeleton King
Skeleton King
Skeleton Army Minions Witch

Defense Synergies 0 6

Fire Spirit
Arrows
Minions
Baby Dragon
Wizard
Skeleton Army Skeleton King
Skeleton Army
Wizard Skeleton King
Baby Dragon
Minions Witch Skeleton King
Witch
Baby Dragon
Skeleton King
Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Skeleton Army Minions Witch
Skeleton Army Witch Fire Spirit Minions
Skeleton Army Witch Minions Skeleton King
Arrows Skeleton Army
Arrows Skeleton Army Fire Spirit Minions Baby Dragon
Minions Fire Spirit Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Witch Minions Skeleton Army Skeleton King
Skeleton Army Fire Spirit
Minions Skeleton Army Witch Arrows Wizard Baby Dragon Skeleton King
Arrows Minions Wizard Baby Dragon Witch
Skeleton Army Fire Spirit Minions Wizard Witch
Fire Spirit Wizard Skeleton Army Arrows Minions Baby Dragon Witch Skeleton King
Skeleton Army Skeleton King
Skeleton Army
Wizard Arrows Minions Skeleton Army Witch
Fire Spirit Arrows Minions Wizard Skeleton Army Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Fire Spirit Minions
Wizard Skeleton Army Fire Spirit Arrows Minions Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Wizard Baby Dragon
Skeleton Army Minions Witch
Skeleton Army
Skeleton Army Witch
Fire Spirit Arrows Wizard Minions Baby Dragon Witch
Skeleton Army Minions Witch
Skeleton Army
Minions Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Minions Witch
Skeleton Army Arrows
Skeleton Army Wizard Witch Skeleton King
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Minions Baby Dragon Skeleton King
Arrows Minions Wizard Baby Dragon Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Fire Spirit Arrows Baby Dragon
Arrows Wizard Fire Spirit Minions Baby Dragon Witch
Fire Spirit Arrows Wizard Baby Dragon Witch
Arrows Fire Spirit Wizard Baby Dragon
Arrows Wizard
Fire Spirit Minions
Arrows Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Minions
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon Witch
Minions Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon Witch
Minions Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Minions Skeleton Army Witch
Fire Spirit Arrows Wizard Baby Dragon Witch
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon Skeleton King
Arrows
Minions Baby Dragon Witch Skeleton King
Witch
Baby Dragon Witch
Wizard

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