My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Dart Goblin Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Fire Spirit Dart Goblin Hog Rider Witch Balloon
Zap
Fire Spirit Mortar Dart Goblin Witch Balloon
Barbarian Barrel
Fire Spirit Mortar Dart Goblin Witch
The Log
Fire Spirit Dart Goblin Mini P.E.K.K.A Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Fire Spirit Dart Goblin Witch
Royal Delivery
Fire Spirit Dart Goblin Mini P.E.K.K.A Hog Rider Witch Balloon
Fireball
Mortar Dart Goblin Hog Rider Witch Balloon
Poison
Mortar Dart Goblin Witch Balloon
Lightning
Mortar Mini P.E.K.K.A Witch Balloon
Rocket
Mortar Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Dart Goblin Mortar Mini P.E.K.K.A Hog Rider Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Dart Goblin Mortar

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mortar Mini P.E.K.K.A Balloon
Arrows
Hog Rider Balloon Mortar Mini P.E.K.K.A
Mortar
Fire Spirit Arrows Dart Goblin Hog Rider
Dart Goblin
Mortar Hog Rider Balloon
Mini P.E.K.K.A
Fire Spirit Arrows Hog Rider
Hog Rider
Fire Spirit Arrows Mortar Dart Goblin Mini P.E.K.K.A Witch Balloon
Witch
Hog Rider
Balloon
Arrows Fire Spirit Dart Goblin Hog Rider

Defense Synergies 0 6

Fire Spirit
Mini P.E.K.K.A
Arrows
Mortar Mini P.E.K.K.A
Mortar
Arrows Dart Goblin
Dart Goblin
Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Arrows Dart Goblin Witch
Hog Rider
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin
Mini P.E.K.K.A Mortar Dart Goblin Witch
Mortar Mini P.E.K.K.A Witch Fire Spirit Dart Goblin
Mini P.E.K.K.A Witch Mortar Dart Goblin
Arrows Mini P.E.K.K.A
Arrows Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Arrows Mortar Witch
Arrows Dart Goblin
Mini P.E.K.K.A Witch Mortar
Fire Spirit Dart Goblin Mini P.E.K.K.A
Dart Goblin Witch Arrows
Arrows Dart Goblin Witch
Mortar Mini P.E.K.K.A Fire Spirit Witch
Fire Spirit Arrows Mortar Dart Goblin Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Witch
Fire Spirit Arrows Mortar Dart Goblin Witch
Arrows Mortar Witch Fire Spirit Dart Goblin
Mini P.E.K.K.A Mortar Dart Goblin
Fire Spirit Arrows Dart Goblin Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Fire Spirit Arrows Dart Goblin Witch
Mini P.E.K.K.A Dart Goblin Witch
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Witch
Witch Dart Goblin
Dart Goblin Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Witch
Dart Goblin Witch
Witch Mortar Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Witch
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Fire Spirit Arrows Mortar
Arrows Fire Spirit Dart Goblin Witch
Fire Spirit Arrows Mortar Dart Goblin Witch
Arrows Fire Spirit Dart Goblin
Arrows Mortar Dart Goblin
Fire Spirit Mini P.E.K.K.A
Arrows Mortar Dart Goblin
Fire Spirit Arrows Dart Goblin
Fire Spirit Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin
Arrows Mortar Dart Goblin Witch
Arrows Mortar Dart Goblin
Arrows Mortar
Mini P.E.K.K.A
Fire Spirit Arrows Mortar Dart Goblin Mini P.E.K.K.A
Fire Spirit Arrows Mortar Dart Goblin Witch
Arrows
Arrows Mortar
Arrows Fire Spirit Mortar Witch
Witch
Arrows Mortar Dart Goblin Witch
Arrows Mortar Witch
Arrows Mortar Dart Goblin
Fire Spirit Arrows Dart Goblin Witch
Dart Goblin Witch
Mini P.E.K.K.A
Arrows Mortar Dart Goblin
Arrows
Arrows
Fire Spirit Dart Goblin Witch
Fire Spirit Arrows Dart Goblin Witch
Arrows
Dart Goblin Mini P.E.K.K.A
Arrows Mortar Dart Goblin
Arrows
Dart Goblin
Dart Goblin Witch
Dart Goblin Witch
Mortar Dart Goblin Witch

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