My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Battle Ram
Giant Snowball
Fire Spirit Skeleton Barrel Battle Ram Witch
Zap
Fire Spirit Skeleton Barrel Battle Ram Witch
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Battle Ram Witch
The Log
Fire Spirit Skeleton Barrel Elite Barbarians Battle Ram Witch
Earthquake
Witch
Arrows
Fire Spirit Skeleton Barrel Witch
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Battle Ram Witch
Fireball
Skeleton Barrel Elite Barbarians Battle Ram Witch
Poison
Skeleton Barrel Witch
Lightning
Elite Barbarians Battle Ram Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Skeleton Barrel Battle Ram Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Skeleton Barrel

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Elite Barbarians Battle Ram
Arrows
Elite Barbarians Skeleton Barrel Battle Ram Mega Knight
Skeleton Barrel
Fire Spirit Arrows Battle Ram Witch Mega Knight
Elite Barbarians
Arrows Fire Spirit Battle Ram The Log Mega Knight
Battle Ram
The Log Fire Spirit Arrows Skeleton Barrel Elite Barbarians Witch
Witch
Skeleton Barrel Battle Ram Mega Knight
The Log
Battle Ram Elite Barbarians Mega Knight
Mega Knight
Arrows Skeleton Barrel Elite Barbarians Witch The Log

Defense Synergies 1 7

Fire Spirit
The Log
Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Elite Barbarians
The Log Mega Knight
Battle Ram
Witch
The Log Mega Knight
The Log
Fire Spirit Elite Barbarians Witch Mega Knight
Mega Knight
Arrows Skeleton Barrel Elite Barbarians Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Elite Barbarians Witch The Log Mega Knight
Witch Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Witch Mega Knight
Arrows Elite Barbarians The Log Mega Knight
Arrows The Log Fire Spirit Mega Knight
Fire Spirit Arrows Witch
Arrows Skeleton Barrel The Log Mega Knight
Witch Elite Barbarians
Elite Barbarians Fire Spirit Mega Knight
Witch Arrows The Log Mega Knight
Arrows Witch
Mega Knight Fire Spirit Elite Barbarians Witch The Log
Fire Spirit Mega Knight Arrows Witch The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Mega Knight Arrows Elite Barbarians Witch
Fire Spirit Arrows Mega Knight Elite Barbarians Witch The Log
Arrows Witch The Log Fire Spirit Mega Knight
Elite Barbarians
Mega Knight Fire Spirit Arrows Elite Barbarians Witch The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Arrows Skeleton Barrel Elite Barbarians The Log Mega Knight
Mega Knight Elite Barbarians Witch The Log
Mega Knight Elite Barbarians The Log
Elite Barbarians Witch Mega Knight
Fire Spirit Arrows Skeleton Barrel Witch
Elite Barbarians Witch
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Witch The Log
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Arrows Elite Barbarians The Log
Elite Barbarians Mega Knight Witch
Witch Mega Knight
Elite Barbarians Witch The Log
Arrows Mega Knight Elite Barbarians Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Fire Spirit Arrows The Log Mega Knight
Arrows Fire Spirit Skeleton Barrel Witch
Fire Spirit Arrows Witch The Log
Arrows The Log Fire Spirit Skeleton Barrel
Arrows The Log Skeleton Barrel
Fire Spirit Elite Barbarians
Arrows Skeleton Barrel The Log
Fire Spirit Arrows
Fire Spirit Skeleton Barrel Elite Barbarians The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel Elite Barbarians The Log
Arrows Skeleton Barrel Witch The Log
Arrows Skeleton Barrel The Log Mega Knight
Arrows
Fire Spirit Arrows Skeleton Barrel The Log Mega Knight
Fire Spirit Arrows Skeleton Barrel Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Fire Spirit Witch Mega Knight
Witch
Arrows The Log Skeleton Barrel Witch
Arrows Skeleton Barrel Witch The Log Mega Knight
Arrows Skeleton Barrel The Log
Elite Barbarians Fire Spirit Arrows Witch
Skeleton Barrel Witch
Elite Barbarians
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Skeleton Barrel Fire Spirit Witch
Fire Spirit Arrows Witch
Arrows The Log
Mega Knight
Arrows The Log Skeleton Barrel
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch The Log
Witch
Skeleton Barrel Witch The Log Mega Knight
Mega Knight

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