My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Fire Spirit Bats Tombstone Goblin Barrel Witch
Zap
Fire Spirit Bats Tombstone Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Tombstone Valkyrie Wizard Goblin Barrel Witch
The Log
Fire Spirit Tombstone Goblin Barrel Witch
Earthquake
Tombstone Goblin Barrel Witch
Arrows
Fire Spirit Bats Tombstone Goblin Barrel Witch
Royal Delivery
Fire Spirit Bats Valkyrie Wizard Goblin Barrel Witch
Fireball
Tombstone Wizard Goblin Barrel Witch
Poison
Bats Tombstone Wizard Witch
Lightning
Tombstone Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Tombstone Goblin Barrel Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Tombstone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel
Bats
Valkyrie Goblin Barrel
Arrows
Goblin Barrel
Tombstone
Valkyrie
Fire Spirit Bats Goblin Barrel Wizard Witch
Wizard
Valkyrie
Goblin Barrel
Valkyrie Fire Spirit Bats Arrows
Witch
Valkyrie

Defense Synergies 0 7

Fire Spirit
Valkyrie
Bats
Valkyrie
Arrows
Tombstone Valkyrie
Tombstone
Arrows Wizard
Valkyrie
Fire Spirit Bats Arrows Wizard Witch
Wizard
Tombstone Valkyrie
Goblin Barrel
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard
Bats Tombstone Valkyrie Witch
Witch Fire Spirit Bats Tombstone Valkyrie
Witch Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie
Arrows Fire Spirit Bats Valkyrie
Bats Fire Spirit Arrows Tombstone Wizard Witch
Arrows Valkyrie
Witch Tombstone
Fire Spirit Valkyrie
Bats Valkyrie Witch Arrows Tombstone Wizard
Arrows Bats Wizard Witch
Tombstone Fire Spirit Bats Valkyrie Wizard Witch
Fire Spirit Valkyrie Wizard Bats Arrows Tombstone Witch
Tombstone
Wizard Bats Arrows Tombstone Valkyrie Witch
Fire Spirit Arrows Tombstone Valkyrie Bats Wizard Witch
Arrows Valkyrie Wizard Witch Fire Spirit Bats Tombstone
Valkyrie Wizard Fire Spirit Bats Arrows Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Witch
Arrows Valkyrie Wizard
Tombstone Bats Valkyrie Witch
Valkyrie Bats
Tombstone Valkyrie Witch
Fire Spirit Arrows Wizard Bats Witch
Bats Tombstone Valkyrie Witch
Valkyrie
Bats Tombstone Valkyrie Witch
Witch Tombstone
Bats Tombstone Valkyrie Witch
Arrows Valkyrie
Tombstone Valkyrie Wizard Witch
Wizard Valkyrie Witch
Tombstone Witch Bats Valkyrie
Bats Arrows Valkyrie Wizard Witch
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit Bats Witch
Fire Spirit Arrows Wizard Witch
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Bats
Arrows Valkyrie Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats
Fire Spirit Arrows Wizard
Fire Spirit Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Fire Spirit Bats Arrows Wizard Witch
Bats Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Bats Tombstone Witch
Fire Spirit Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: