My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Night Witch
Giant Snowball
Fire Spirit Witch Inferno Dragon Night Witch
Zap
Fire Spirit Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Fire Spirit Witch Bandit Night Witch
The Log
Fire Spirit Witch Bandit
Earthquake
Witch
Arrows
Fire Spirit Witch Night Witch
Royal Delivery
Fire Spirit Witch Bandit Inferno Dragon Night Witch
Fireball
Witch Bandit Inferno Dragon Night Witch
Poison
Witch Night Witch
Lightning
Witch Bandit Inferno Dragon Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tornado Golem Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tornado Bandit Inferno Dragon Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Tornado Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem Bandit Inferno Dragon
Arrows
Golem Bandit Night Witch
Tornado
Witch Golem Night Witch
Witch
Tornado Golem Bandit
Golem
Arrows Night Witch Fire Spirit Tornado Witch Bandit
Bandit
Fire Spirit Arrows Witch Golem
Inferno Dragon
Fire Spirit
Night Witch
Golem Arrows Tornado

Defense Synergies 0 6

Fire Spirit
Tornado
Arrows
Tornado Bandit
Tornado
Fire Spirit Arrows Witch Inferno Dragon
Witch
Tornado Bandit
Golem
Bandit
Arrows Witch
Inferno Dragon
Tornado
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Witch Bandit Night Witch
Tornado Witch Fire Spirit Bandit Inferno Dragon Night Witch
Witch Inferno Dragon Night Witch Bandit
Arrows Tornado
Arrows Tornado Fire Spirit Bandit Night Witch
Tornado Inferno Dragon Fire Spirit Arrows Witch Night Witch
Arrows Bandit
Witch Inferno Dragon Tornado Night Witch
Tornado Fire Spirit Bandit Night Witch
Witch Arrows Tornado Bandit Night Witch
Arrows Inferno Dragon Tornado Witch Night Witch
Night Witch Fire Spirit Witch Bandit
Fire Spirit Arrows Tornado Witch Night Witch
Inferno Dragon Bandit
Tornado Bandit Inferno Dragon
Arrows Tornado Witch Night Witch
Fire Spirit Arrows Tornado Witch Bandit Night Witch
Arrows Tornado Witch Fire Spirit Bandit Inferno Dragon
Tornado Inferno Dragon
Fire Spirit Arrows Witch Bandit Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bandit
Bandit Arrows Inferno Dragon
Bandit Witch
Tornado Bandit Night Witch
Witch Bandit Inferno Dragon Night Witch
Fire Spirit Arrows Tornado Witch
Witch Bandit Night Witch
Inferno Dragon
Tornado Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Arrows Tornado
Witch Bandit Night Witch
Witch
Witch Tornado Inferno Dragon Night Witch
Arrows Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Tornado Bandit
Arrows Bandit
Arrows
Fire Spirit Arrows
Arrows Fire Spirit Tornado Witch
Fire Spirit Arrows Tornado Witch
Arrows Fire Spirit Tornado
Arrows Tornado Bandit
Fire Spirit Tornado Night Witch
Arrows Tornado Bandit
Fire Spirit Arrows Tornado
Fire Spirit Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit
Arrows Tornado
Night Witch
Fire Spirit Arrows Bandit
Fire Spirit Arrows Tornado Witch
Night Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Fire Spirit Witch
Witch Inferno Dragon
Arrows Tornado Witch Bandit
Arrows Tornado Witch Bandit
Arrows Tornado Bandit
Fire Spirit Arrows Tornado Witch Night Witch
Witch
Night Witch
Arrows Bandit Night Witch
Arrows
Arrows
Fire Spirit Witch Bandit Night Witch
Fire Spirit Arrows Tornado Witch
Arrows
Arrows
Arrows Tornado
Tornado Witch
Tornado Witch
Tornado Witch Bandit
Inferno Dragon

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