My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Fire Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Valkyrie Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Skeleton Army Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A
Arrows
P.E.K.K.A
Valkyrie
Fire Spirit Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Wizard Electro Wizard
Skeleton Army
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Valkyrie Wizard
Electro Wizard
P.E.K.K.A Valkyrie Rage

Defense Synergies 0 13

Fire Spirit
Valkyrie P.E.K.K.A Electro Wizard
Arrows
Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Arrows Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Rage
Skeleton Army
Wizard Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Fire Spirit Valkyrie Electro Wizard
Electro Wizard Fire Spirit Arrows Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Wizard
Arrows Wizard Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Valkyrie Wizard Electro Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Fire Spirit Arrows Valkyrie Wizard Skeleton Army Electro Wizard
Arrows Valkyrie Wizard Fire Spirit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Fire Spirit Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Fire Spirit Arrows Wizard Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Electro Wizard Valkyrie P.E.K.K.A
Arrows Valkyrie Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Fire Spirit Arrows Valkyrie
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard Electro Wizard
Fire Spirit Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Valkyrie Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Fire Spirit Skeleton Army
Fire Spirit Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A
Wizard

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