My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Goblin Barrel
Giant Snowball
Fire Spirit Three Musketeers Goblin Barrel
Zap
Fire Spirit Three Musketeers Goblin Barrel
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard Three Musketeers Goblin Barrel Royal Ghost
The Log
Fire Spirit Elite Barbarians Three Musketeers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Wizard Three Musketeers Goblin Barrel Royal Ghost
Fireball
Elite Barbarians Wizard Three Musketeers Goblin Barrel
Poison
Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Royal Ghost Freeze Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Royal Ghost

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Three Musketeers Goblin Barrel
Arrows
Elite Barbarians Goblin Barrel Freeze
Elite Barbarians
Arrows Fire Spirit Wizard Three Musketeers Royal Ghost
Wizard
Elite Barbarians Royal Ghost
Three Musketeers
Fire Spirit Elite Barbarians Royal Ghost
Goblin Barrel
Fire Spirit Arrows Royal Ghost
Freeze
Arrows
Royal Ghost
Elite Barbarians Wizard Three Musketeers Goblin Barrel

Defense Synergies 0 3

Fire Spirit
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Royal Ghost
Three Musketeers
Goblin Barrel
Freeze
Wizard
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians Three Musketeers
Three Musketeers Fire Spirit Elite Barbarians Freeze
Elite Barbarians Three Musketeers
Arrows Elite Barbarians
Arrows Freeze Fire Spirit Royal Ghost
Three Musketeers Fire Spirit Arrows Wizard Freeze
Arrows
Three Musketeers Elite Barbarians
Elite Barbarians Fire Spirit Royal Ghost
Arrows Wizard Freeze Royal Ghost
Arrows Three Musketeers Wizard
Fire Spirit Elite Barbarians Wizard Three Musketeers Freeze
Fire Spirit Wizard Three Musketeers Arrows Freeze Royal Ghost
Elite Barbarians Three Musketeers
Elite Barbarians Three Musketeers Freeze
Wizard Three Musketeers Arrows Elite Barbarians
Fire Spirit Arrows Elite Barbarians Wizard Three Musketeers Royal Ghost
Arrows Wizard Freeze Fire Spirit Royal Ghost
Elite Barbarians Three Musketeers
Wizard Royal Ghost Fire Spirit Arrows Elite Barbarians
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Royal Ghost
Arrows Elite Barbarians Wizard Royal Ghost
Elite Barbarians
Elite Barbarians
Elite Barbarians Three Musketeers
Fire Spirit Arrows Wizard Three Musketeers Freeze
Elite Barbarians
Elite Barbarians
Freeze Elite Barbarians
Three Musketeers
Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Three Musketeers Freeze
Arrows Elite Barbarians Wizard Freeze Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Freeze
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Freeze
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard Freeze
Arrows Wizard
Fire Spirit Elite Barbarians Three Musketeers
Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians Three Musketeers
Arrows Freeze
Arrows Elite Barbarians
Arrows Wizard Three Musketeers
Arrows Wizard Three Musketeers
Arrows Three Musketeers Freeze
Fire Spirit Arrows Wizard Three Musketeers
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Fire Spirit Wizard
Arrows Wizard Royal Ghost
Arrows Wizard
Arrows
Elite Barbarians Fire Spirit Arrows Wizard
Wizard Freeze
Elite Barbarians
Arrows Wizard
Arrows Freeze
Arrows Wizard
Fire Spirit Freeze
Fire Spirit Arrows Wizard Three Musketeers
Freeze
Arrows
Wizard Three Musketeers
Arrows Wizard
Arrows
Elite Barbarians Three Musketeers
Elite Barbarians Freeze
Freeze Royal Ghost
Wizard

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