My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Flying Machine Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Flying Machine Princess
Zap
Fire Spirit Royal Giant Flying Machine Princess
Barbarian Barrel
Fire Spirit Barbarians Princess Magic Archer
The Log
Fire Spirit Barbarians Royal Giant Princess
Earthquake
Barbarians
Arrows
Fire Spirit Flying Machine Princess
Royal Delivery
Fire Spirit Barbarians Flying Machine Princess Magic Archer
Fireball
Barbarians Flying Machine Princess Magic Archer
Poison
Barbarians Flying Machine Princess Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Princess Flying Machine Magic Archer Barbarians Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Princess Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Barbarians
Royal Giant
Fire Spirit Flying Machine Tornado Princess Magic Archer
Flying Machine
Royal Giant Mega Knight
Tornado
Magic Archer Royal Giant Princess Mega Knight
Princess
Royal Giant Tornado Mega Knight
Magic Archer
Tornado Royal Giant Mega Knight
Mega Knight
Flying Machine Tornado Princess Magic Archer

Defense Synergies 1 6

Fire Spirit
Tornado
Barbarians
Royal Giant
Flying Machine
Mega Knight
Tornado
Magic Archer Fire Spirit Princess Mega Knight
Princess
Tornado Mega Knight
Magic Archer
Tornado Mega Knight
Mega Knight
Flying Machine Tornado Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Magic Archer
Barbarians Flying Machine Mega Knight
Barbarians Tornado Mega Knight Fire Spirit
Barbarians Mega Knight
Barbarians Tornado Princess Mega Knight
Tornado Fire Spirit Flying Machine Magic Archer Mega Knight
Tornado Fire Spirit Flying Machine Princess Magic Archer
Barbarians Flying Machine Magic Archer Mega Knight
Barbarians Tornado Princess
Tornado Fire Spirit Barbarians Mega Knight
Barbarians Flying Machine Tornado Princess Magic Archer Mega Knight
Flying Machine Tornado Princess Magic Archer
Barbarians Mega Knight Fire Spirit Flying Machine
Fire Spirit Mega Knight Barbarians Tornado Princess Magic Archer
Barbarians Mega Knight
Barbarians Tornado Mega Knight
Barbarians Mega Knight Tornado
Fire Spirit Mega Knight Barbarians Flying Machine Tornado Magic Archer
Tornado Fire Spirit Barbarians Flying Machine Princess Magic Archer Mega Knight
Barbarians Tornado
Mega Knight Fire Spirit Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Flying Machine Magic Archer Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians Tornado
Barbarians Mega Knight
Fire Spirit Flying Machine Tornado Princess Magic Archer
Barbarians Flying Machine
Mega Knight Barbarians
Mega Knight Barbarians Flying Machine Tornado Magic Archer
Barbarians
Mega Knight Barbarians Flying Machine
Mega Knight Barbarians Tornado
Barbarians Mega Knight
Barbarians Flying Machine Princess Magic Archer Mega Knight
Barbarians Flying Machine Tornado Magic Archer
Mega Knight Barbarians Flying Machine Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Flying Machine
Flying Machine Tornado Princess Magic Archer
Flying Machine Magic Archer
Barbarians Flying Machine
Fire Spirit Magic Archer Mega Knight
Fire Spirit Flying Machine Tornado Princess Magic Archer
Fire Spirit Flying Machine Tornado Princess Magic Archer
Fire Spirit Flying Machine Tornado Princess Magic Archer
Flying Machine Tornado
Fire Spirit Tornado
Flying Machine Tornado Princess Magic Archer
Fire Spirit Flying Machine Tornado Princess Magic Archer
Flying Machine Fire Spirit Princess Magic Archer
Flying Machine Princess Magic Archer
Princess Flying Machine Magic Archer
Flying Machine Princess Magic Archer
Magic Archer Flying Machine Princess Mega Knight
Tornado
Fire Spirit Flying Machine Princess Magic Archer Mega Knight
Fire Spirit Flying Machine Tornado Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Tornado Princess
Tornado
Barbarians Flying Machine
Tornado Fire Spirit Princess Magic Archer Mega Knight
Flying Machine Tornado Princess Magic Archer
Flying Machine Tornado Princess Magic Archer Mega Knight
Tornado Magic Archer
Fire Spirit Flying Machine Tornado Princess Magic Archer
Flying Machine
Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Magic Archer
Fire Spirit Barbarians Flying Machine Princess Magic Archer
Fire Spirit Flying Machine Tornado Princess Magic Archer
Flying Machine Princess Magic Archer Mega Knight
Flying Machine Princess Magic Archer
Tornado
Flying Machine Mega Knight
Flying Machine Tornado Princess Magic Archer
Flying Machine Tornado Princess Magic Archer
Flying Machine Tornado Princess Magic Archer Mega Knight

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