My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Prince Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Prince Skeleton King
Giant Snowball
Fire Spirit Bats Archers Skeleton King
Zap
Fire Spirit Bats Archers Firecracker Prince Skeleton King
Barbarian Barrel
Fire Spirit Archers Firecracker Skeleton King
The Log
Fire Spirit Archers Firecracker Prince Skeleton King
Earthquake
Archers Firecracker Skeleton King
Arrows
Fire Spirit Bats Archers Firecracker Skeleton King
Royal Delivery
Fire Spirit Bats Archers Firecracker Prince Skeleton King
Fireball
Archers Firecracker Skeleton King
Poison
Bats Archers Firecracker Skeleton King
Lightning
Prince Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Arrows Firecracker Skeleton King Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince
Bats
Mega Knight Firecracker Prince Skeleton King
Archers
Arrows Prince Mega Knight
Arrows
Archers Prince Mega Knight
Firecracker
Bats Prince Mega Knight
Prince
Mega Knight Fire Spirit Bats Archers Arrows Firecracker
Mega Knight
Bats Prince Archers Arrows Firecracker
Skeleton King
Bats

Defense Synergies 1 11

Fire Spirit
Firecracker
Bats
Firecracker Prince Mega Knight Skeleton King
Archers
Firecracker Mega Knight Skeleton King
Arrows
Mega Knight Prince
Firecracker
Fire Spirit Bats Archers Prince Mega Knight
Prince
Bats Arrows Firecracker
Mega Knight
Arrows Bats Archers Firecracker
Skeleton King
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Prince Mega Knight
Prince Mega Knight Fire Spirit Bats Archers
Prince Bats Firecracker Mega Knight Skeleton King
Arrows Firecracker Prince Mega Knight
Arrows Fire Spirit Bats Archers Firecracker Mega Knight
Bats Fire Spirit Archers Arrows Firecracker
Arrows Mega Knight
Prince Skeleton King
Fire Spirit Archers Firecracker Prince Mega Knight
Bats Archers Arrows Firecracker Mega Knight Skeleton King
Arrows Bats Archers Firecracker
Prince Mega Knight Fire Spirit Bats
Fire Spirit Mega Knight Bats Arrows Firecracker Prince Skeleton King
Prince Mega Knight Skeleton King
Prince Mega Knight
Mega Knight Bats Arrows Firecracker Prince
Fire Spirit Arrows Mega Knight Bats Archers Firecracker Prince
Arrows Fire Spirit Bats Archers Firecracker Mega Knight
Prince
Mega Knight Fire Spirit Bats Archers Arrows Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Prince
Archers Arrows Firecracker Prince Mega Knight
Mega Knight Bats Prince
Prince Mega Knight Bats
Prince Mega Knight
Fire Spirit Arrows Firecracker Bats Archers
Prince Bats Archers
Mega Knight Prince
Mega Knight Bats Firecracker Prince
Mega Knight Bats Prince
Mega Knight Arrows Prince
Prince Mega Knight Skeleton King
Archers Firecracker Mega Knight
Bats Archers Firecracker Prince Skeleton King
Bats Arrows Mega Knight Archers Firecracker Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Fire Spirit Bats
Fire Spirit Archers Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Bats Prince
Firecracker Arrows Prince
Fire Spirit Archers Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Fire Spirit Archers Arrows Firecracker Prince Mega Knight
Fire Spirit Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Fire Spirit Mega Knight
Arrows Firecracker
Arrows Prince Mega Knight
Arrows Firecracker
Fire Spirit Bats Archers Arrows Firecracker
Bats Firecracker
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Fire Spirit Bats Archers Prince
Fire Spirit Archers Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Arrows Firecracker Skeleton King
Arrows
Firecracker Prince Mega Knight
Bats Firecracker Skeleton King
Firecracker Bats
Firecracker Prince Mega Knight
Prince
Firecracker Mega Knight

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