My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Baby Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Baby Dragon Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians
Giant Snowball
Fire Spirit Bats Archers Baby Dragon
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Elite Barbarians Baby Dragon
Fireball
Archers Elite Barbarians Baby Dragon
Poison
Bats Archers
Lightning
Elite Barbarians Baby Dragon Archer Queen
Rocket
Elite Barbarians Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bats Archers Baby Dragon Archer Queen Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bats Archers

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Baby Dragon
Bats
Mega Knight Elite Barbarians Baby Dragon
Archers
Elite Barbarians Baby Dragon Mega Knight
Elite Barbarians
Fire Spirit Bats Archers Mega Knight
Mirror
Baby Dragon
Fire Spirit Bats Archers Mega Knight
Mega Knight
Bats Archers Elite Barbarians Baby Dragon Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 9

Fire Spirit
Archer Queen
Bats
Baby Dragon Mega Knight
Archers
Baby Dragon Mega Knight Archer Queen
Elite Barbarians
Mega Knight
Mirror
Mega Knight
Baby Dragon
Bats Archers Mega Knight
Mega Knight
Bats Archers Elite Barbarians Mirror Baby Dragon
Archer Queen
Fire Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Bats Mega Knight
Mega Knight Fire Spirit Bats Archers Elite Barbarians
Elite Barbarians Bats Mega Knight
Elite Barbarians Mega Knight
Fire Spirit Bats Archers Baby Dragon Mega Knight
Bats Fire Spirit Archers Baby Dragon
Baby Dragon Mega Knight
Elite Barbarians Archer Queen
Elite Barbarians Fire Spirit Archers Mega Knight
Bats Archers Baby Dragon Mega Knight
Bats Archers Baby Dragon
Mega Knight Fire Spirit Bats Elite Barbarians
Fire Spirit Mega Knight Bats Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians
Fire Spirit Mega Knight Bats Archers Elite Barbarians Baby Dragon
Baby Dragon Fire Spirit Bats Archers Mega Knight
Elite Barbarians
Mega Knight Fire Spirit Bats Archers Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians
Archers Elite Barbarians Baby Dragon Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians
Elite Barbarians Mega Knight
Fire Spirit Bats Archers Baby Dragon
Bats Archers Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Bats Elite Barbarians Baby Dragon
Mega Knight Bats Elite Barbarians
Mega Knight Elite Barbarians Archer Queen
Elite Barbarians Mega Knight
Archers Baby Dragon Mega Knight
Elite Barbarians Bats Archers Baby Dragon Archer Queen
Bats Mega Knight Archers Elite Barbarians Baby Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon Mega Knight
Fire Spirit Bats Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Bats Elite Barbarians
Fire Spirit Archers Baby Dragon Archer Queen
Fire Spirit Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Bats
Fire Spirit Archers Baby Dragon Mega Knight
Fire Spirit Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Fire Spirit Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Fire Spirit Bats Archers Baby Dragon
Bats
Elite Barbarians
Mega Knight
Mega Knight
Fire Spirit Bats Archers
Fire Spirit Archers Baby Dragon Archer Queen
Baby Dragon Mega Knight
Baby Dragon
Archer Queen
Elite Barbarians Mega Knight Archer Queen
Bats Elite Barbarians Baby Dragon Archer Queen
Bats Archer Queen
Baby Dragon Mega Knight Archer Queen
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: