My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Demolisher Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Balloon Inferno Dragon
Giant Snowball
Fire Spirit Bats Balloon Inferno Dragon
Zap
Fire Spirit Bats Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Ghost
The Log
Fire Spirit Goblin Demolisher
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Goblin Demolisher Balloon Royal Ghost Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Goblin Demolisher Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Goblin Demolisher Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Royal Ghost Fireball Goblin Demolisher Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Royal Ghost

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon Inferno Dragon
Bats
Balloon Goblin Demolisher Inferno Dragon
Arrows
Fireball Balloon
Fireball
Arrows
Goblin Demolisher
Bats Royal Ghost
Balloon
Bats Arrows Fire Spirit Royal Ghost
Royal Ghost
Goblin Demolisher Balloon
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 3

Fire Spirit
Bats
Goblin Demolisher Inferno Dragon
Arrows
Fireball
Fireball
Arrows
Goblin Demolisher
Bats
Balloon
Royal Ghost
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Demolisher
Inferno Dragon Bats
Fire Spirit Bats Inferno Dragon
Inferno Dragon Bats
Arrows Fireball Goblin Demolisher
Arrows Fireball Fire Spirit Bats Goblin Demolisher Royal Ghost
Bats Inferno Dragon Fire Spirit Arrows Fireball
Arrows Fireball
Inferno Dragon
Fire Spirit Royal Ghost
Bats Arrows Fireball Goblin Demolisher Royal Ghost
Arrows Inferno Dragon Bats Fireball
Fire Spirit Bats Fireball
Fire Spirit Fireball Bats Arrows Goblin Demolisher Royal Ghost
Inferno Dragon
Fireball Inferno Dragon
Bats Arrows Fireball
Fire Spirit Arrows Fireball Bats Goblin Demolisher Royal Ghost
Arrows Fire Spirit Bats Fireball Goblin Demolisher Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Demolisher Royal Ghost Fire Spirit Bats Arrows Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Arrows Royal Ghost Inferno Dragon
Bats
Bats Fireball
Inferno Dragon
Fire Spirit Arrows Fireball Bats Goblin Demolisher
Bats Fireball
Inferno Dragon
Bats Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Arrows Fireball
Fireball
Fireball Goblin Demolisher
Bats Fireball Inferno Dragon
Bats Arrows Fireball Royal Ghost Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost
Arrows Fireball Royal Ghost
Arrows Fireball
Arrows Fireball
Fireball Fire Spirit Arrows Goblin Demolisher
Arrows Fireball Fire Spirit Bats
Fire Spirit Arrows Goblin Demolisher
Arrows Fireball Fire Spirit Goblin Demolisher
Arrows Fireball
Fire Spirit Bats Fireball
Arrows Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Demolisher
Arrows Fireball Goblin Demolisher
Arrows Fireball
Bats
Fire Spirit Arrows Fireball Goblin Demolisher
Fire Spirit Arrows Fireball Goblin Demolisher
Fireball
Arrows Fireball
Arrows Fireball
Arrows Goblin Demolisher Fire Spirit Fireball
Inferno Dragon
Arrows Fireball Royal Ghost
Fireball Arrows
Fireball Arrows
Fire Spirit Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Bats Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball
Bats Fireball
Fireball Royal Ghost
Inferno Dragon
Fireball

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