My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Fire Spirit Bats Goblin Gang Musketeer Miner
Zap
Fire Spirit Bats Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Musketeer Valkyrie
The Log
Fire Spirit Goblin Gang Musketeer
Earthquake
Goblin Gang Tesla
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Musketeer Valkyrie Miner
Fireball
Goblin Gang Tesla Musketeer
Poison
Bats Goblin Gang Musketeer
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Goblin Gang Miner Tesla Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Goblin Gang

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner
Bats
Valkyrie Miner
Arrows
Miner
Goblin Gang
Miner Valkyrie
Tesla
Musketeer
Valkyrie Miner
Valkyrie
Fire Spirit Bats Musketeer Goblin Gang
Miner
Fire Spirit Bats Goblin Gang Arrows Musketeer

Defense Synergies 4 10

Fire Spirit
Valkyrie
Bats
Tesla Musketeer Valkyrie
Arrows
Tesla Valkyrie
Goblin Gang
Tesla Musketeer Valkyrie Miner
Tesla
Goblin Gang Musketeer Bats Arrows Valkyrie
Musketeer
Goblin Gang Tesla Valkyrie Bats Miner
Valkyrie
Musketeer Fire Spirit Bats Arrows Goblin Gang Tesla
Miner
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie
Bats Goblin Gang Tesla Musketeer Valkyrie
Goblin Gang Tesla Fire Spirit Bats Musketeer Valkyrie
Tesla Bats Goblin Gang Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Fire Spirit Bats Tesla Musketeer Valkyrie
Bats Tesla Musketeer Fire Spirit Arrows Goblin Gang
Arrows Tesla Musketeer Valkyrie
Tesla Goblin Gang Musketeer
Goblin Gang Fire Spirit Tesla Musketeer Valkyrie Miner
Bats Goblin Gang Valkyrie Arrows Tesla Musketeer
Arrows Tesla Musketeer Bats Goblin Gang
Tesla Fire Spirit Bats Goblin Gang Musketeer Valkyrie
Fire Spirit Valkyrie Bats Arrows Goblin Gang Tesla
Goblin Gang Tesla
Goblin Gang Tesla
Tesla Bats Arrows Goblin Gang Musketeer Valkyrie
Fire Spirit Arrows Tesla Valkyrie Bats Goblin Gang Musketeer
Arrows Valkyrie Fire Spirit Bats Tesla Musketeer
Tesla Musketeer
Goblin Gang Valkyrie Fire Spirit Bats Arrows Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tesla
Arrows Goblin Gang Tesla Musketeer Valkyrie Miner
Goblin Gang Bats Musketeer Valkyrie
Goblin Gang Valkyrie Bats Tesla Musketeer
Goblin Gang Tesla Musketeer Valkyrie
Fire Spirit Arrows Bats Goblin Gang Tesla Musketeer
Goblin Gang Bats Tesla Musketeer Valkyrie
Tesla Valkyrie
Bats Valkyrie
Goblin Gang Tesla Musketeer
Bats Tesla Musketeer Valkyrie
Arrows Valkyrie
Goblin Gang Tesla Valkyrie
Tesla Musketeer Valkyrie
Goblin Gang Tesla Bats Musketeer Valkyrie
Bats Arrows Valkyrie Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Bats Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows Miner
Fire Spirit Bats Goblin Gang Musketeer
Miner Arrows Musketeer Valkyrie
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Valkyrie Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Valkyrie
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Fire Spirit Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer Miner
Arrows
Arrows
Fire Spirit Bats Goblin Gang Musketeer
Fire Spirit Arrows Musketeer
Arrows
Miner Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer Miner

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