My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bats Goblin Barrel Skeleton Army
Zap
Fire Spirit Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Knight Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bats Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bats Knight Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Knight Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Goblin Barrel
Bats
Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Knight Mini P.E.K.K.A Goblin Barrel
Knight
Bats Goblin Barrel Fire Spirit Arrows Wizard
Mini P.E.K.K.A
Fire Spirit Bats Arrows Wizard
Wizard
Knight Mini P.E.K.K.A
Goblin Barrel
Knight Fire Spirit Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 2 10

Fire Spirit
Knight Mini P.E.K.K.A
Bats
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Fire Spirit Bats Arrows Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Fire Spirit Bats Arrows Knight Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Skeleton Army
Knight Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army Fire Spirit Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Fire Spirit Bats
Bats Fire Spirit Arrows Wizard
Arrows
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Fire Spirit Mini P.E.K.K.A
Bats Skeleton Army Arrows Knight Wizard
Arrows Bats Wizard
Mini P.E.K.K.A Skeleton Army Fire Spirit Bats Knight Wizard
Fire Spirit Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Bats Arrows Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Arrows Bats Knight Wizard Skeleton Army
Arrows Wizard Fire Spirit Bats Knight
Mini P.E.K.K.A
Wizard Skeleton Army Fire Spirit Bats Arrows Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Arrows Knight Mini P.E.K.K.A Wizard
Skeleton Army Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Knight
Knight Mini P.E.K.K.A Skeleton Army
Fire Spirit Arrows Wizard Bats
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Knight Skeleton Army
Bats Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Knight Mini P.E.K.K.A
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Bats Knight Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Bats Mini P.E.K.K.A
Arrows Knight Wizard
Fire Spirit Arrows Wizard
Fire Spirit Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Bats Skeleton Army
Fire Spirit Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats
Bats
Wizard

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