My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Night Witch
Giant Snowball
Fire Spirit Bats Musketeer Night Witch
Zap
Fire Spirit Bats Royal Giant Night Witch
Barbarian Barrel
Fire Spirit Musketeer Bomb Tower Night Witch
The Log
Fire Spirit Royal Giant Musketeer
Earthquake
Bomb Tower
Arrows
Fire Spirit Bats Night Witch
Royal Delivery
Fire Spirit Bats Musketeer Night Witch
Fireball
Musketeer Bomb Tower Night Witch
Poison
Bats Musketeer Bomb Tower Night Witch
Lightning
Musketeer Bomb Tower Night Witch
Rocket
Musketeer Bomb Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bomb Tower Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Musketeer Bomb Tower Night Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Arrows Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bats
Royal Giant Mega Knight
Arrows
Royal Giant Night Witch Mega Knight
Royal Giant
Fire Spirit Bats Arrows Musketeer Night Witch
Musketeer
Royal Giant Mega Knight
Bomb Tower
Night Witch
Arrows Royal Giant Mega Knight
Mega Knight
Bats Arrows Musketeer Night Witch

Defense Synergies 1 7

Fire Spirit
Bats
Musketeer Bomb Tower Mega Knight
Arrows
Mega Knight Bomb Tower
Royal Giant
Musketeer
Bats Bomb Tower Mega Knight
Bomb Tower
Bats Arrows Musketeer
Night Witch
Mega Knight
Mega Knight
Arrows Bats Musketeer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bomb Tower Bats Musketeer Night Witch Mega Knight
Bomb Tower Mega Knight Fire Spirit Bats Musketeer Night Witch
Bomb Tower Night Witch Bats Musketeer Mega Knight
Arrows Bomb Tower Mega Knight
Arrows Fire Spirit Bats Musketeer Bomb Tower Night Witch Mega Knight
Bats Musketeer Fire Spirit Arrows Bomb Tower Night Witch
Arrows Musketeer Bomb Tower Mega Knight
Musketeer Bomb Tower Night Witch
Fire Spirit Musketeer Night Witch Mega Knight
Bats Arrows Musketeer Bomb Tower Night Witch Mega Knight
Arrows Musketeer Bats Night Witch
Bomb Tower Night Witch Mega Knight Fire Spirit Bats Musketeer
Fire Spirit Bomb Tower Mega Knight Bats Arrows Night Witch
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Bats Arrows Musketeer Night Witch
Fire Spirit Arrows Bomb Tower Mega Knight Bats Musketeer Night Witch
Arrows Bomb Tower Fire Spirit Bats Musketeer Mega Knight
Musketeer Bomb Tower
Mega Knight Fire Spirit Bats Arrows Musketeer Bomb Tower Night Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Musketeer Bomb Tower Mega Knight
Mega Knight Bats Musketeer Bomb Tower
Mega Knight Bats Musketeer Night Witch
Musketeer Night Witch Mega Knight
Fire Spirit Arrows Bats Musketeer Bomb Tower
Bats Musketeer Bomb Tower Night Witch
Mega Knight Bomb Tower
Mega Knight Bats Bomb Tower
Musketeer
Mega Knight Bats Musketeer Bomb Tower
Mega Knight Arrows
Mega Knight Bomb Tower Night Witch
Musketeer Bomb Tower Mega Knight
Bats Musketeer Bomb Tower Night Witch
Bats Arrows Mega Knight Musketeer Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Fire Spirit Arrows Mega Knight
Arrows Fire Spirit Bats Musketeer
Fire Spirit Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Bats Musketeer Night Witch
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bats Night Witch
Fire Spirit Arrows Musketeer Mega Knight
Fire Spirit Arrows Mega Knight
Musketeer Night Witch Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Mega Knight
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows Musketeer
Fire Spirit Bats Arrows Musketeer Night Witch
Bats Musketeer
Night Witch
Arrows Musketeer Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Bats Musketeer Night Witch
Fire Spirit Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Mega Knight
Mega Knight

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