My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Night Witch Sparky
Giant Snowball
Fire Spirit Bats Night Witch
Zap
Fire Spirit Bats Night Witch Sparky
Barbarian Barrel
Fire Spirit Valkyrie Night Witch Sparky
The Log
Fire Spirit Sparky
Earthquake
Arrows
Fire Spirit Bats Night Witch
Royal Delivery
Fire Spirit Bats Valkyrie Night Witch Sparky
Fireball
Night Witch Sparky
Poison
Bats Night Witch Sparky
Lightning
Valkyrie Night Witch Sparky
Rocket
Valkyrie Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie Rage Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Arrows Valkyrie Night Witch Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Arrows

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Giant Sparky
Bats
Valkyrie Giant Rage Sparky
Arrows
Giant Sparky Night Witch
Valkyrie
Fire Spirit Bats Giant Sparky
Giant
Bats Arrows Rage Night Witch Sparky Fire Spirit Valkyrie
Rage
Giant Sparky Bats Night Witch
Night Witch
Giant Arrows Rage
Sparky
Arrows Giant Rage Fire Spirit Bats Valkyrie

Defense Synergies 0 8

Fire Spirit
Valkyrie Sparky
Bats
Valkyrie Sparky
Arrows
Valkyrie Sparky
Valkyrie
Fire Spirit Bats Arrows Night Witch Sparky
Giant
Rage
Night Witch
Valkyrie
Sparky
Fire Spirit Bats Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Sparky
Sparky Bats Valkyrie Night Witch
Sparky Fire Spirit Bats Valkyrie Night Witch
Night Witch Sparky Bats Valkyrie
Arrows Valkyrie Sparky
Arrows Fire Spirit Bats Valkyrie Night Witch
Bats Fire Spirit Arrows Night Witch
Arrows Valkyrie Sparky
Sparky Night Witch
Fire Spirit Valkyrie Night Witch Sparky
Bats Valkyrie Arrows Night Witch
Arrows Bats Night Witch
Night Witch Sparky Fire Spirit Bats Valkyrie
Fire Spirit Valkyrie Sparky Bats Arrows Night Witch
Sparky
Sparky
Sparky Bats Arrows Valkyrie Night Witch
Fire Spirit Arrows Valkyrie Bats Night Witch
Arrows Valkyrie Fire Spirit Bats
Sparky
Valkyrie Fire Spirit Bats Arrows Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Sparky
Arrows Valkyrie
Bats Valkyrie Sparky
Valkyrie Bats Night Witch Sparky
Valkyrie Night Witch Sparky
Fire Spirit Arrows Bats
Sparky Bats Valkyrie Night Witch
Valkyrie Sparky
Bats Valkyrie Sparky
Sparky
Bats Valkyrie Sparky
Arrows Valkyrie
Valkyrie Night Witch Sparky
Valkyrie Sparky
Sparky Bats Valkyrie Night Witch
Bats Arrows Valkyrie Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows Valkyrie Sparky
Fire Spirit Arrows Valkyrie Sparky
Arrows Fire Spirit Bats
Fire Spirit Arrows Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Bats Night Witch Sparky
Arrows Valkyrie Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Night Witch Sparky
Fire Spirit Arrows Sparky
Fire Spirit Arrows Valkyrie
Night Witch Sparky
Arrows
Sparky
Arrows
Arrows Fire Spirit Valkyrie Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Bats Arrows Night Witch Sparky
Bats
Night Witch Sparky
Arrows Night Witch Sparky
Arrows Sparky
Sparky
Arrows Sparky
Fire Spirit Bats Night Witch
Fire Spirit Arrows
Arrows
Valkyrie Sparky
Arrows
Arrows Sparky
Sparky
Bats Sparky
Bats
Sparky
Sparky
Sparky

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