My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Bats Hog Rider Goblin Barrel
Zap
Fire Spirit Bats Goblin Barrel
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Electro Wizard
The Log
Fire Spirit Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Bats Goblin Barrel
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider Goblin Barrel Electro Wizard
Fireball
Hog Rider Goblin Barrel Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Arrows Goblin Barrel Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Barbarian Barrel Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Goblin Barrel
Bats
Valkyrie Hog Rider Barbarian Barrel Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Valkyrie
Fire Spirit Bats Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Fire Spirit Bats Arrows Valkyrie Barbarian Barrel Goblin Barrel Electro Wizard
Barbarian Barrel
Bats Hog Rider Goblin Barrel
Goblin Barrel
Valkyrie Fire Spirit Bats Arrows Hog Rider Barbarian Barrel
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 0 9

Fire Spirit
Valkyrie Electro Wizard
Bats
Valkyrie Barbarian Barrel Electro Wizard
Arrows
Valkyrie Barbarian Barrel
Valkyrie
Fire Spirit Bats Arrows Electro Wizard
Hog Rider
Barbarian Barrel
Bats Arrows Electro Wizard
Goblin Barrel
Electro Wizard
Fire Spirit Bats Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Electro Wizard
Bats Valkyrie Electro Wizard
Fire Spirit Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard
Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Fire Spirit Bats Valkyrie Electro Wizard
Bats Electro Wizard Fire Spirit Arrows
Arrows Valkyrie Barbarian Barrel Electro Wizard
Fire Spirit Valkyrie Barbarian Barrel Electro Wizard
Bats Valkyrie Electro Wizard Arrows Barbarian Barrel
Arrows Bats Electro Wizard
Fire Spirit Bats Valkyrie Electro Wizard
Fire Spirit Valkyrie Bats Arrows Barbarian Barrel Electro Wizard
Electro Wizard
Electro Wizard
Bats Arrows Valkyrie Electro Wizard
Fire Spirit Arrows Valkyrie Bats Barbarian Barrel Electro Wizard
Arrows Valkyrie Barbarian Barrel Fire Spirit Bats Electro Wizard
Electro Wizard
Valkyrie Fire Spirit Bats Arrows Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel Electro Wizard
Electro Wizard Arrows Valkyrie Barbarian Barrel
Bats Valkyrie Electro Wizard
Valkyrie Bats Barbarian Barrel Electro Wizard
Valkyrie
Fire Spirit Arrows Bats Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie
Electro Wizard Bats Valkyrie Barbarian Barrel
Bats Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Valkyrie
Electro Wizard Bats Valkyrie Barbarian Barrel
Bats Arrows Valkyrie Barbarian Barrel Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel
Fire Spirit Arrows Valkyrie Barbarian Barrel
Arrows Fire Spirit Bats
Fire Spirit Arrows
Arrows Fire Spirit Barbarian Barrel
Arrows
Fire Spirit Bats Electro Wizard
Arrows Valkyrie Barbarian Barrel Electro Wizard
Fire Spirit Arrows
Fire Spirit Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bats
Fire Spirit Arrows Barbarian Barrel Electro Wizard
Fire Spirit Arrows Valkyrie Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Fire Spirit Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows
Arrows Barbarian Barrel
Fire Spirit Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Fire Spirit Bats Barbarian Barrel
Fire Spirit Arrows Electro Wizard
Arrows Barbarian Barrel
Valkyrie Electro Wizard
Arrows
Arrows
Bats Electro Wizard
Bats Electro Wizard
Barbarian Barrel Electro Wizard

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