My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Wizard Ice Wizard Electro Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Wizard Ice Wizard Electro Wizard
Poison
Bats Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Arrows Ice Wizard Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A
Bats
P.E.K.K.A
Arrows
P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Electro Wizard Bats Wizard The Log Ice Wizard
The Log
P.E.K.K.A
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 1 17

Fire Spirit
P.E.K.K.A The Log Electro Wizard
Bats
P.E.K.K.A The Log Ice Wizard Electro Wizard
Arrows
P.E.K.K.A Ice Wizard
Wizard
P.E.K.K.A The Log Ice Wizard Electro Wizard
P.E.K.K.A
The Log Fire Spirit Bats Arrows Wizard Ice Wizard Electro Wizard
The Log
P.E.K.K.A Fire Spirit Bats Wizard Ice Wizard Electro Wizard
Ice Wizard
Bats Arrows Wizard P.E.K.K.A The Log
Electro Wizard
Fire Spirit Bats Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
P.E.K.K.A Bats The Log Ice Wizard Electro Wizard
P.E.K.K.A Fire Spirit Bats Ice Wizard Electro Wizard
P.E.K.K.A Bats Ice Wizard Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Fire Spirit Bats Ice Wizard Electro Wizard
Bats Electro Wizard Fire Spirit Arrows Wizard Ice Wizard
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Ice Wizard
Fire Spirit Ice Wizard Electro Wizard
Bats Ice Wizard Electro Wizard Arrows Wizard The Log
Arrows Bats Wizard Ice Wizard Electro Wizard
P.E.K.K.A Fire Spirit Bats Wizard The Log Ice Wizard Electro Wizard
Fire Spirit Wizard Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Bats Arrows P.E.K.K.A Electro Wizard
Fire Spirit Arrows Bats Wizard The Log Ice Wizard Electro Wizard
Arrows Wizard The Log Fire Spirit Bats Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fire Spirit Bats Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Arrows Wizard The Log
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A
Fire Spirit Arrows Wizard Bats Ice Wizard Electro Wizard
P.E.K.K.A Bats Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Wizard
Wizard
Electro Wizard Bats P.E.K.K.A The Log
Bats Arrows Wizard P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Arrows The Log
Arrows The Log
Wizard Fire Spirit Arrows The Log
Arrows Wizard Fire Spirit Bats Ice Wizard
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard Ice Wizard
Arrows The Log Wizard
Fire Spirit Bats Electro Wizard
Arrows Wizard The Log Electro Wizard
Fire Spirit Arrows Wizard
Fire Spirit The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Bats
Fire Spirit Arrows Wizard The Log Electro Wizard
Fire Spirit Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Fire Spirit Wizard Ice Wizard
Arrows The Log Wizard Ice Wizard Electro Wizard
Arrows Wizard The Log
Arrows The Log
Fire Spirit Bats Arrows Wizard Ice Wizard Electro Wizard
Electro Wizard Bats Wizard
Arrows Wizard The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Electro Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard Ice Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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