My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Cannon Hog Rider
Zap
Fire Spirit Bats Cannon
Barbarian Barrel
Fire Spirit Cannon Valkyrie
The Log
Fire Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider
Fireball
Cannon Hog Rider
Poison
Bats Cannon
Lightning
Cannon Valkyrie Archer Queen
Rocket
Valkyrie Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Royal Delivery Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Cannon Royal Delivery Valkyrie Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Cannon

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Bats
Valkyrie Hog Rider
Cannon
Royal Delivery
Valkyrie
Fire Spirit Bats Hog Rider Archer Queen
Hog Rider
Fire Spirit Bats Valkyrie The Log Archer Queen
The Log
Hog Rider
Archer Queen
Valkyrie Hog Rider

Defense Synergies 4 13

Fire Spirit
Valkyrie The Log Archer Queen
Bats
Cannon Royal Delivery Valkyrie The Log
Cannon
Royal Delivery The Log Bats Valkyrie Archer Queen
Royal Delivery
Cannon Archer Queen Bats Valkyrie The Log
Valkyrie
Fire Spirit Bats Cannon Royal Delivery The Log Archer Queen
Hog Rider
The Log
Cannon Archer Queen Fire Spirit Bats Royal Delivery Valkyrie
Archer Queen
Royal Delivery The Log Fire Spirit Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Bats Cannon Royal Delivery Valkyrie The Log
Cannon Fire Spirit Bats Royal Delivery Valkyrie
Cannon Bats Valkyrie
Royal Delivery Valkyrie The Log
Royal Delivery The Log Fire Spirit Bats Cannon Valkyrie
Bats Fire Spirit Cannon Royal Delivery
Cannon Valkyrie The Log
Cannon Archer Queen
Fire Spirit Cannon Royal Delivery Valkyrie
Bats Valkyrie Cannon Royal Delivery The Log
Bats Royal Delivery
Cannon Fire Spirit Bats Royal Delivery Valkyrie The Log
Fire Spirit Valkyrie Bats Cannon Royal Delivery The Log
Cannon
Cannon Royal Delivery The Log
Bats Cannon Royal Delivery Valkyrie
Fire Spirit Cannon Royal Delivery Valkyrie Bats The Log
Royal Delivery Valkyrie The Log Fire Spirit Bats Cannon
Cannon
Valkyrie Fire Spirit Bats Cannon Royal Delivery The Log
Cannon Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Delivery
Royal Delivery Valkyrie The Log
Royal Delivery Bats Valkyrie The Log
Valkyrie Bats Royal Delivery The Log
Cannon Royal Delivery Valkyrie
Fire Spirit Royal Delivery Bats
Royal Delivery Bats Valkyrie
Royal Delivery Valkyrie
Royal Delivery Bats Valkyrie The Log
Cannon Royal Delivery
Bats Valkyrie
Royal Delivery Valkyrie The Log Archer Queen
Royal Delivery Cannon Valkyrie
Cannon Valkyrie
Bats Royal Delivery Valkyrie The Log Archer Queen
Bats Valkyrie Cannon Royal Delivery The Log Archer Queen
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Bats
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Bats
Valkyrie The Log
Fire Spirit Archer Queen
Fire Spirit The Log
The Log
The Log
The Log
Bats
Fire Spirit The Log
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie
The Log
The Log
The Log
Fire Spirit Bats
Bats
The Log
The Log
Fire Spirit Bats
Fire Spirit Archer Queen
The Log
Valkyrie
The Log
Archer Queen
Archer Queen
Bats The Log Archer Queen
Bats Archer Queen
The Log Archer Queen

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