My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Golem Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golem Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Fire Spirit Bats Ram Rider Little Prince
Zap
Fire Spirit Bats Firecracker Ram Rider Little Prince
Barbarian Barrel
Fire Spirit Firecracker Wizard Little Prince
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Ram Rider Little Prince
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker Little Prince
Royal Delivery
Fire Spirit Bats Firecracker Mini P.E.K.K.A Wizard Ram Rider Little Prince
Fireball
Firecracker Wizard Ram Rider Little Prince
Poison
Bats Firecracker Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Little Prince Mini P.E.K.K.A Wizard Ram Rider Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Firecracker Little Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Golem Ram Rider
Bats
Firecracker Mini P.E.K.K.A Golem Ram Rider
Firecracker
Bats Mini P.E.K.K.A Golem Ram Rider
Mini P.E.K.K.A
Fire Spirit Bats Firecracker Wizard Golem Ram Rider Little Prince
Wizard
Mini P.E.K.K.A Golem Ram Rider
Golem
Fire Spirit Bats Firecracker Mini P.E.K.K.A Wizard
Ram Rider
Fire Spirit Bats Firecracker Mini P.E.K.K.A Wizard
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 7

Fire Spirit
Firecracker Mini P.E.K.K.A
Bats
Firecracker Mini P.E.K.K.A
Firecracker
Fire Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Firecracker Wizard Ram Rider
Wizard
Mini P.E.K.K.A
Golem
Ram Rider
Mini P.E.K.K.A
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Mini P.E.K.K.A Bats Firecracker Ram Rider
Mini P.E.K.K.A Ram Rider Fire Spirit Bats
Mini P.E.K.K.A Bats Firecracker Ram Rider
Firecracker Mini P.E.K.K.A
Fire Spirit Bats Firecracker
Bats Ram Rider Fire Spirit Firecracker Wizard Little Prince
Ram Rider
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Little Prince
Bats Firecracker Wizard Ram Rider
Bats Firecracker Wizard Ram Rider
Mini P.E.K.K.A Fire Spirit Bats Wizard Ram Rider
Fire Spirit Wizard Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Bats Firecracker Mini P.E.K.K.A
Fire Spirit Bats Firecracker Wizard Ram Rider Little Prince
Wizard Fire Spirit Bats Firecracker Ram Rider Little Prince
Mini P.E.K.K.A Ram Rider
Wizard Fire Spirit Bats Firecracker Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A Ram Rider
Fire Spirit Firecracker Wizard Bats Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Ram Rider
Wizard Firecracker
Bats Firecracker Mini P.E.K.K.A Little Prince
Bats Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Fire Spirit Firecracker
Firecracker Wizard Fire Spirit Bats Ram Rider
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Fire Spirit Bats Mini P.E.K.K.A
Firecracker Wizard Ram Rider
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Wizard
Fire Spirit Firecracker Wizard Little Prince
Wizard
Firecracker Fire Spirit Wizard Little Prince
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Fire Spirit Bats Firecracker Wizard Little Prince
Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Fire Spirit Bats
Fire Spirit Firecracker Wizard Ram Rider
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Little Prince
Firecracker Wizard

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