My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Prince
Giant Snowball
Fire Spirit Bats Dart Goblin
Zap
Fire Spirit Bats Firecracker Royal Giant Dart Goblin Prince
Barbarian Barrel
Fire Spirit Firecracker Dart Goblin
The Log
Fire Spirit Firecracker Royal Giant Dart Goblin Prince
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker Dart Goblin
Royal Delivery
Fire Spirit Bats Firecracker Dart Goblin Prince Mother Witch
Fireball
Firecracker Dart Goblin Mother Witch
Poison
Bats Firecracker Dart Goblin Mother Witch
Lightning
Prince Mother Witch
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rage Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Firecracker Dart Goblin Mother Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Prince Mother Witch
Bats
Royal Giant Firecracker Rage Prince
Firecracker
Royal Giant Bats Dart Goblin Prince
Royal Giant
Fire Spirit Bats Firecracker Dart Goblin Mother Witch
Dart Goblin
Royal Giant Firecracker Prince
Rage
Bats Prince Mother Witch
Prince
Fire Spirit Bats Firecracker Dart Goblin Rage
Mother Witch
Royal Giant Fire Spirit Rage

Defense Synergies 0 8

Fire Spirit
Firecracker
Bats
Firecracker Dart Goblin Prince
Firecracker
Fire Spirit Bats Dart Goblin Prince
Royal Giant
Dart Goblin
Bats Firecracker Prince Mother Witch
Rage
Prince
Bats Firecracker Dart Goblin
Mother Witch
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Bats Firecracker Dart Goblin Prince
Prince Fire Spirit Bats Dart Goblin
Prince Bats Firecracker Dart Goblin
Firecracker Prince
Fire Spirit Bats Firecracker Dart Goblin Mother Witch
Bats Dart Goblin Fire Spirit Firecracker
Dart Goblin
Prince
Fire Spirit Firecracker Dart Goblin Prince
Bats Dart Goblin Mother Witch Firecracker
Bats Firecracker Dart Goblin
Prince Fire Spirit Bats
Fire Spirit Bats Firecracker Dart Goblin Prince
Prince
Prince
Bats Firecracker Prince
Fire Spirit Bats Firecracker Dart Goblin Prince
Fire Spirit Bats Firecracker Dart Goblin Mother Witch
Dart Goblin Prince
Fire Spirit Bats Firecracker Dart Goblin Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Firecracker Prince
Bats Prince
Prince Bats
Prince
Fire Spirit Firecracker Mother Witch Bats Dart Goblin
Prince Bats Dart Goblin
Prince
Bats Firecracker Prince
Dart Goblin
Bats Dart Goblin Prince
Prince
Prince
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Prince
Bats Firecracker Dart Goblin Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Prince
Fire Spirit Firecracker
Firecracker Mother Witch Fire Spirit Bats Dart Goblin
Fire Spirit Firecracker Dart Goblin
Fire Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Fire Spirit Bats Prince
Firecracker Dart Goblin Prince
Fire Spirit Firecracker Dart Goblin
Fire Spirit Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats
Fire Spirit Firecracker Dart Goblin Prince
Fire Spirit Firecracker Dart Goblin Mother Witch
Prince
Prince
Firecracker Mother Witch Fire Spirit
Firecracker Dart Goblin
Prince
Firecracker Dart Goblin
Fire Spirit Bats Firecracker Dart Goblin Mother Witch
Bats Firecracker Dart Goblin
Dart Goblin
Firecracker
Prince
Firecracker
Fire Spirit Bats Dart Goblin Prince
Fire Spirit Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Prince
Prince
Firecracker Dart Goblin

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