My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton
Giant Snowball
Fire Spirit Bats Clone Lumberjack
Zap
Fire Spirit Bats Firecracker Clone
Barbarian Barrel
Fire Spirit Firecracker Wizard Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Fire Spirit Firecracker Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Clone
Arrows
Fire Spirit Bats Firecracker Clone
Royal Delivery
Fire Spirit Bats Firecracker Wizard Clone Giant Skeleton Electro Wizard Lumberjack
Fireball
Firecracker Wizard Clone Electro Wizard Lumberjack
Poison
Bats Firecracker Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Firecracker Clone Electro Wizard Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Firecracker Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Lumberjack
Bats
Giant Skeleton Firecracker Clone Lumberjack
Firecracker
Bats Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Clone
Giant Skeleton Bats Electro Wizard Lumberjack
Giant Skeleton
Bats Clone Fire Spirit Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Clone Giant Skeleton Lumberjack
Lumberjack
Fire Spirit Bats Firecracker Wizard Clone Giant Skeleton Electro Wizard

Defense Synergies 0 16

Fire Spirit
Firecracker Giant Skeleton Electro Wizard
Bats
Firecracker Giant Skeleton Electro Wizard Lumberjack
Firecracker
Fire Spirit Bats Giant Skeleton Electro Wizard Lumberjack
Wizard
Giant Skeleton Electro Wizard Lumberjack
Clone
Giant Skeleton
Fire Spirit Bats Firecracker Wizard Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Bats Firecracker Wizard Giant Skeleton Lumberjack
Lumberjack
Bats Firecracker Wizard Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
Lumberjack Bats Firecracker Electro Wizard
Lumberjack Fire Spirit Bats Giant Skeleton Electro Wizard
Lumberjack Bats Firecracker Electro Wizard
Firecracker Giant Skeleton Lumberjack
Fire Spirit Bats Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Fire Spirit Firecracker Wizard
Giant Skeleton Electro Wizard
Lumberjack
Fire Spirit Firecracker Giant Skeleton Electro Wizard Lumberjack
Bats Electro Wizard Firecracker Wizard Giant Skeleton Lumberjack
Bats Firecracker Wizard Electro Wizard
Lumberjack Fire Spirit Bats Wizard Giant Skeleton Electro Wizard
Fire Spirit Wizard Bats Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Bats Firecracker Electro Wizard Lumberjack
Fire Spirit Bats Firecracker Wizard Electro Wizard Lumberjack
Wizard Fire Spirit Bats Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Fire Spirit Bats Firecracker Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard Lumberjack
Giant Skeleton Lumberjack Bats Electro Wizard
Giant Skeleton Lumberjack Bats Electro Wizard
Giant Skeleton Lumberjack
Fire Spirit Firecracker Wizard Bats Electro Wizard
Bats Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Bats Firecracker
Bats Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Wizard Lumberjack
Wizard Firecracker
Electro Wizard Bats Firecracker Giant Skeleton Lumberjack
Bats Firecracker Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Giant Skeleton
Wizard Fire Spirit Firecracker
Firecracker Wizard Fire Spirit Bats
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker Wizard
Firecracker Wizard
Fire Spirit Bats Electro Wizard Lumberjack
Firecracker Wizard Electro Wizard
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Bats
Fire Spirit Firecracker Wizard Electro Wizard
Fire Spirit Firecracker Wizard
Giant Skeleton
Wizard
Firecracker Fire Spirit Wizard
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Fire Spirit Bats Firecracker Wizard Electro Wizard
Electro Wizard Bats Firecracker Wizard
Wizard
Firecracker Electro Wizard
Giant Skeleton
Firecracker Wizard
Electro Wizard Fire Spirit Bats
Fire Spirit Firecracker Wizard Electro Wizard
Firecracker Wizard Electro Wizard Lumberjack
Firecracker Wizard
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Giant Skeleton Electro Wizard

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