My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Clone
Giant Snowball
Fire Spirit Bats Royal Hogs Clone
Zap
Fire Spirit Bats Royal Hogs Clone
Barbarian Barrel
Fire Spirit Heal Spirit Royal Hogs Clone
The Log
Fire Spirit Heal Spirit Royal Hogs Clone
Earthquake
Royal Hogs Clone
Arrows
Fire Spirit Bats Heal Spirit Royal Hogs Clone
Royal Delivery
Fire Spirit Bats Heal Spirit Royal Hogs Clone Mother Witch
Fireball
Royal Hogs Clone Mother Witch
Poison
Bats Royal Hogs Clone Mother Witch
Lightning
Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Heal Spirit Clone Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Heal Spirit Bats Barbarian Barrel Clone Mother Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Heal Spirit Bats

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Mother Witch
Bats
Royal Hogs Barbarian Barrel Clone
Heal Spirit
Royal Hogs
Royal Hogs
Heal Spirit Mother Witch Fire Spirit Bats Barbarian Barrel Clone
Mirror
Barbarian Barrel
Barbarian Barrel
Bats Royal Hogs Mirror
Clone
Bats Royal Hogs
Mother Witch
Royal Hogs Fire Spirit

Defense Synergies 1 2

Fire Spirit
Bats
Barbarian Barrel
Heal Spirit
Royal Hogs
Mirror
Barbarian Barrel
Barbarian Barrel
Mirror Bats Mother Witch
Clone
Mother Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Bats
Fire Spirit Bats
Bats
Barbarian Barrel
Barbarian Barrel Fire Spirit Bats Mother Witch
Bats Fire Spirit
Barbarian Barrel
Fire Spirit Barbarian Barrel
Bats Mother Witch Barbarian Barrel
Bats
Fire Spirit Bats
Fire Spirit Bats Barbarian Barrel
Bats
Fire Spirit Bats Barbarian Barrel
Barbarian Barrel Fire Spirit Bats Mother Witch
Fire Spirit Bats Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel
Barbarian Barrel
Bats
Bats Barbarian Barrel
Fire Spirit Mother Witch Bats
Bats
Bats Barbarian Barrel
Bats
Bats Barbarian Barrel
Bats Barbarian Barrel Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Barbarian Barrel
Mother Witch Fire Spirit Bats
Fire Spirit
Fire Spirit Barbarian Barrel
Fire Spirit Bats
Barbarian Barrel
Fire Spirit
Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Fire Spirit Barbarian Barrel
Fire Spirit Barbarian Barrel Mother Witch
Barbarian Barrel
Mother Witch Fire Spirit Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Fire Spirit Bats Mother Witch
Bats
Fire Spirit Bats Barbarian Barrel
Fire Spirit
Barbarian Barrel
Bats
Bats
Barbarian Barrel

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