My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Cannon Cart Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Hog Rider Cannon Cart Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Goblin Drill Cannon Cart Mighty Miner
Giant Snowball
Fire Spirit Bats Minion Horde Hog Rider Goblin Drill Mighty Miner
Zap
Fire Spirit Bats Minion Horde Goblin Drill Cannon Cart Mighty Miner
Barbarian Barrel
Fire Spirit Goblin Drill Cannon Cart
The Log
Fire Spirit Hog Rider Goblin Drill Cannon Cart
Earthquake
Hog Rider Elixir Collector Goblin Drill
Arrows
Fire Spirit Bats Minion Horde Goblin Drill
Royal Delivery
Fire Spirit Bats Minion Horde Hog Rider Goblin Drill Cannon Cart
Fireball
Minion Horde Hog Rider Elixir Collector Goblin Drill Cannon Cart Mighty Miner
Poison
Bats Minion Horde Elixir Collector Goblin Drill
Lightning
Elixir Collector Cannon Cart Mighty Miner
Rocket
Minion Horde Hog Rider Elixir Collector Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Hog Rider Goblin Drill Mighty Miner Minion Horde Cannon Cart Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Hog Rider Goblin Drill

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Drill Cannon Cart
Bats
Hog Rider Goblin Drill Cannon Cart
Minion Horde
Hog Rider
Hog Rider
Fire Spirit Bats Minion Horde Cannon Cart
Elixir Collector
Goblin Drill
Fire Spirit Bats Cannon Cart
Cannon Cart
Fire Spirit Bats Hog Rider Goblin Drill
Mighty Miner

Defense Synergies 0 3

Fire Spirit
Goblin Drill
Bats
Goblin Drill Cannon Cart
Minion Horde
Hog Rider
Elixir Collector
Goblin Drill
Fire Spirit Bats
Cannon Cart
Bats
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde
Minion Horde Bats Goblin Drill Cannon Cart
Minion Horde Fire Spirit Bats Goblin Drill Cannon Cart
Minion Horde Bats Goblin Drill Cannon Cart
Fire Spirit Bats Cannon Cart
Bats Minion Horde Fire Spirit
Cannon Cart
Minion Horde Mighty Miner Goblin Drill
Fire Spirit Minion Horde Cannon Cart
Bats Minion Horde Goblin Drill Cannon Cart
Minion Horde Bats
Minion Horde Goblin Drill Fire Spirit Bats Cannon Cart
Fire Spirit Bats Minion Horde Goblin Drill Cannon Cart
Minion Horde Goblin Drill Cannon Cart
Minion Horde Goblin Drill
Minion Horde Bats Goblin Drill Cannon Cart
Fire Spirit Bats Minion Horde Goblin Drill Cannon Cart
Goblin Drill Fire Spirit Bats Cannon Cart
Goblin Drill Cannon Cart
Fire Spirit Bats Minion Horde Cannon Cart
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Cannon Cart
Bats Minion Horde Cannon Cart
Bats Minion Horde Cannon Cart
Minion Horde Goblin Drill Cannon Cart Mighty Miner
Fire Spirit Bats Minion Horde
Bats Minion Horde Cannon Cart
Mighty Miner Minion Horde Cannon Cart
Minion Horde Bats Cannon Cart
Minion Horde Goblin Drill
Bats Minion Horde Cannon Cart
Cannon Cart Minion Horde
Minion Horde Cannon Cart
Bats Minion Horde Goblin Drill Cannon Cart Mighty Miner
Bats Minion Horde Cannon Cart Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Goblin Drill
Minion Horde Goblin Drill Cannon Cart
Cannon Cart
Fire Spirit Minion Horde
Fire Spirit Bats Minion Horde
Fire Spirit Minion Horde
Fire Spirit
Fire Spirit Bats Minion Horde
Minion Horde Cannon Cart
Fire Spirit
Fire Spirit Cannon Cart
Minion Horde Cannon Cart
Cannon Cart
Minion Horde Goblin Drill Cannon Cart
Minion Horde Cannon Cart
Bats Minion Horde
Fire Spirit
Fire Spirit
Minion Horde
Minion Horde Goblin Drill Cannon Cart
Fire Spirit
Minion Horde
Fire Spirit Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Mighty Miner Minion Horde
Minion Horde Fire Spirit Bats Cannon Cart
Fire Spirit
Minion Horde Cannon Cart
Minion Horde Cannon Cart
Bats Minion Horde
Bats
Cannon Cart
Cannon Cart

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