My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Fire Spirit Bats Furnace Miner
Zap
Fire Spirit Bats Furnace
Barbarian Barrel
Fire Spirit Knight Furnace
The Log
Fire Spirit Furnace
Earthquake
Furnace
Arrows
Fire Spirit Bats Furnace
Royal Delivery
Fire Spirit Bats Knight Miner
Fireball
Furnace
Poison
Bats Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Miner Fireball Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Furnace
Bats
Knight Miner Mega Knight
Knight
Bats Fire Spirit Fireball Furnace The Log Miner
Fireball
Knight The Log Miner Mega Knight
Furnace
Miner Fire Spirit Knight
The Log
Knight Fireball Miner Mega Knight
Miner
Fire Spirit Bats Furnace Knight Fireball The Log Mega Knight
Mega Knight
Bats Fireball The Log Miner

Defense Synergies 3 11

Fire Spirit
Knight The Log
Bats
Knight The Log Mega Knight
Knight
Fire Spirit Bats Fireball Furnace The Log
Fireball
The Log Knight Miner Mega Knight
Furnace
Knight
The Log
Fireball Fire Spirit Bats Knight Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Bats Fireball The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bats Knight Furnace The Log Mega Knight
Furnace Mega Knight Fire Spirit Bats Knight
Bats Knight Furnace Mega Knight
Fireball The Log Mega Knight
Fireball The Log Fire Spirit Bats Furnace Mega Knight
Bats Furnace Fire Spirit Fireball
Fireball The Log Mega Knight
Furnace
Knight Fire Spirit Miner Mega Knight
Bats Knight Fireball Furnace The Log Mega Knight
Bats Fireball Furnace
Furnace Mega Knight Fire Spirit Bats Knight Fireball The Log
Fire Spirit Fireball Mega Knight Bats Furnace The Log
Knight Furnace Mega Knight
Fireball Furnace The Log Mega Knight
Mega Knight Bats Knight Fireball Furnace
Fire Spirit Fireball Mega Knight Bats Knight Furnace The Log
Furnace The Log Fire Spirit Bats Knight Fireball Mega Knight
Mega Knight Fire Spirit Bats Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Furnace
Fireball Knight The Log Miner Mega Knight
Mega Knight Bats Knight Furnace The Log
Mega Knight Bats Knight Fireball The Log
Knight Mega Knight
Fire Spirit Fireball Furnace Bats
Bats Knight Fireball Furnace
Mega Knight Knight
Mega Knight Bats Knight Fireball The Log
Mega Knight Bats Knight
Mega Knight Fireball The Log
Mega Knight Knight Fireball
Fireball Furnace Mega Knight
Bats Knight Fireball Furnace The Log
Bats Mega Knight Fireball The Log
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball Fire Spirit Furnace The Log Mega Knight
Fireball Fire Spirit Bats Furnace
Fire Spirit Furnace The Log
Fireball The Log Fire Spirit
Fireball The Log Miner
Fire Spirit Bats Fireball
Miner Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log Miner
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log Mega Knight
Fireball
Bats
Fire Spirit Fireball The Log Mega Knight
Fire Spirit Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball Furnace Mega Knight
Fireball The Log Miner
Fireball The Log Miner Mega Knight
Fireball Miner The Log
Fire Spirit Bats Fireball Furnace
Bats Fireball
Fireball
Fireball The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Fire Spirit Bats Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Miner Knight Mega Knight
The Log Fireball
Fireball
Mega Knight
Bats Fireball The Log
Bats Fireball
Fireball The Log Miner Mega Knight
Fireball Mega Knight

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