My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Fire Spirit Bats Skeleton Army Balloon Lumberjack
Zap
Fire Spirit Bats Skeleton Army Balloon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Wizard Skeleton Army Balloon Lumberjack
Fireball
Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Skeleton Army Mini P.E.K.K.A Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bats Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Balloon Lumberjack
Bats
Balloon Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Fire Spirit Bats Wizard Lumberjack
Wizard
Mini P.E.K.K.A Balloon Lumberjack
Skeleton Army
Freeze
Balloon
Balloon
Bats Freeze Lumberjack Fire Spirit Wizard
Lumberjack
Balloon Fire Spirit Bats Mini P.E.K.K.A Wizard

Defense Synergies 0 13

Fire Spirit
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Fire Spirit Bats Wizard Skeleton Army Freeze
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Lumberjack
Skeleton Army
Mini P.E.K.K.A Wizard Freeze Lumberjack
Freeze
Bats Mini P.E.K.K.A Wizard Skeleton Army Lumberjack
Balloon
Lumberjack
Bats Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats
Mini P.E.K.K.A Skeleton Army Lumberjack Fire Spirit Bats Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack Bats
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Freeze Fire Spirit Bats Lumberjack
Bats Fire Spirit Wizard Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Fire Spirit Mini P.E.K.K.A Lumberjack
Bats Skeleton Army Wizard Freeze Lumberjack
Bats Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Fire Spirit Bats Wizard Freeze
Fire Spirit Wizard Skeleton Army Bats Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Freeze Lumberjack
Wizard Bats Mini P.E.K.K.A Skeleton Army Lumberjack
Fire Spirit Bats Wizard Skeleton Army Lumberjack
Wizard Freeze Fire Spirit Bats Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Skeleton Army Fire Spirit Bats Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Wizard Lumberjack
Skeleton Army Lumberjack Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack Bats
Mini P.E.K.K.A Skeleton Army Lumberjack
Fire Spirit Wizard Bats Freeze
Mini P.E.K.K.A Skeleton Army Bats Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Freeze Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A Lumberjack
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Freeze Lumberjack
Bats Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard Fire Spirit
Wizard Fire Spirit Bats Freeze
Fire Spirit Wizard
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Bats Mini P.E.K.K.A Lumberjack
Wizard
Fire Spirit Wizard
Fire Spirit
Freeze
Wizard
Wizard
Freeze
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard
Fire Spirit Wizard
Wizard
Freeze Fire Spirit Wizard
Wizard
Wizard
Fire Spirit Bats Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze
Wizard
Fire Spirit Bats Skeleton Army Freeze
Fire Spirit Wizard
Freeze
Mini P.E.K.K.A Wizard Lumberjack
Wizard
Bats Freeze
Bats
Freeze

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