My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Princess Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Princess Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Fire Spirit Bats Princess
Zap
Fire Spirit Bats Royal Giant Princess
Barbarian Barrel
Fire Spirit Princess Royal Ghost Magic Archer
The Log
Fire Spirit Royal Giant Princess
Earthquake
Arrows
Fire Spirit Bats Princess
Royal Delivery
Fire Spirit Bats Princess Royal Ghost Magic Archer
Fireball
Princess Magic Archer
Poison
Bats Princess Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Princess Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Freeze Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Princess Royal Ghost Freeze Magic Archer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Princess Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bats
Royal Giant Mega Knight
Royal Giant
Fire Spirit Bats Princess Royal Ghost Magic Archer
Freeze
Princess
Royal Giant Royal Ghost Mega Knight
Royal Ghost
Royal Giant Princess Magic Archer Mega Knight
Magic Archer
Royal Giant Royal Ghost Mega Knight
Mega Knight
Bats Princess Royal Ghost Magic Archer

Defense Synergies 0 7

Fire Spirit
Bats
Freeze Mega Knight
Royal Giant
Freeze
Bats Mega Knight
Princess
Royal Ghost Mega Knight
Royal Ghost
Princess Mega Knight
Magic Archer
Mega Knight
Mega Knight
Bats Freeze Princess Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Bats Mega Knight
Mega Knight Fire Spirit Bats Freeze
Bats Mega Knight
Princess Mega Knight
Freeze Fire Spirit Bats Royal Ghost Magic Archer Mega Knight
Bats Fire Spirit Freeze Princess Magic Archer
Magic Archer Mega Knight
Princess
Fire Spirit Royal Ghost Mega Knight
Bats Freeze Princess Royal Ghost Magic Archer Mega Knight
Bats Princess Magic Archer
Mega Knight Fire Spirit Bats Freeze
Fire Spirit Mega Knight Bats Freeze Princess Royal Ghost Magic Archer
Mega Knight
Freeze Mega Knight
Mega Knight Bats
Fire Spirit Mega Knight Bats Royal Ghost Magic Archer
Freeze Fire Spirit Bats Princess Royal Ghost Magic Archer Mega Knight
Royal Ghost Mega Knight Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Royal Ghost Magic Archer Mega Knight
Mega Knight Bats
Mega Knight Bats
Mega Knight
Fire Spirit Bats Freeze Princess Magic Archer
Bats
Mega Knight
Freeze Mega Knight Bats Magic Archer
Mega Knight Bats
Mega Knight
Mega Knight
Princess Magic Archer Mega Knight
Bats Freeze Magic Archer
Bats Mega Knight Freeze Princess Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Freeze Royal Ghost
Princess Royal Ghost Magic Archer
Magic Archer
Freeze
Fire Spirit Magic Archer Mega Knight
Fire Spirit Bats Freeze Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Freeze Princess Magic Archer
Fire Spirit Bats
Princess Magic Archer
Fire Spirit Princess Magic Archer
Fire Spirit Princess Magic Archer
Freeze Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Magic Archer Princess Mega Knight
Freeze
Bats
Fire Spirit Princess Magic Archer Mega Knight
Fire Spirit Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Freeze Fire Spirit Princess Magic Archer Mega Knight
Princess Royal Ghost Magic Archer
Princess Magic Archer Mega Knight
Magic Archer
Fire Spirit Bats Princess Magic Archer
Bats Freeze
Magic Archer Mega Knight
Freeze Princess Magic Archer
Mega Knight
Princess Magic Archer
Fire Spirit Bats Freeze Princess Magic Archer
Fire Spirit Princess Magic Archer
Freeze
Princess Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Bats Freeze Princess Magic Archer
Bats Princess Magic Archer
Freeze Princess Royal Ghost Magic Archer Mega Knight
Mega Knight

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