My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Fire Spirit Bats Electro Dragon
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Tesla Elixir Golem Ice Wizard
The Log
Fire Spirit Elixir Golem
Earthquake
Tesla Elixir Golem
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elixir Golem Electro Dragon Ice Wizard
Fireball
Tesla Elixir Golem Electro Dragon Ice Wizard
Poison
Bats Elixir Golem Electro Dragon Ice Wizard
Lightning
Tesla Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Golem Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Elixir Golem Ice Wizard Tesla Fireball Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Elixir Golem Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem
Bats
Mega Knight Elixir Golem
Tesla
Elixir Golem
Fire Spirit Bats Fireball Electro Dragon Ice Wizard
Fireball
Elixir Golem Mega Knight
Electro Dragon
Elixir Golem Ice Wizard Mega Knight
Ice Wizard
Elixir Golem Electro Dragon
Mega Knight
Bats Fireball Electro Dragon

Defense Synergies 0 8

Fire Spirit
Bats
Tesla Ice Wizard Mega Knight
Tesla
Bats Fireball
Elixir Golem
Fireball
Tesla Ice Wizard Mega Knight
Electro Dragon
Ice Wizard
Ice Wizard
Bats Fireball Electro Dragon Mega Knight
Mega Knight
Bats Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Dragon
Bats Tesla Electro Dragon Ice Wizard Mega Knight
Tesla Mega Knight Fire Spirit Bats Electro Dragon Ice Wizard
Tesla Bats Electro Dragon Ice Wizard Mega Knight
Fireball Mega Knight
Fireball Fire Spirit Bats Tesla Electro Dragon Ice Wizard Mega Knight
Bats Tesla Fire Spirit Fireball Electro Dragon Ice Wizard
Tesla Fireball Electro Dragon Mega Knight
Tesla Ice Wizard
Fire Spirit Tesla Ice Wizard Mega Knight
Bats Ice Wizard Tesla Fireball Electro Dragon Mega Knight
Tesla Bats Fireball Electro Dragon Ice Wizard
Tesla Mega Knight Fire Spirit Bats Fireball Electro Dragon Ice Wizard
Fire Spirit Fireball Mega Knight Bats Tesla Electro Dragon
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Fireball Electro Dragon
Fire Spirit Tesla Fireball Mega Knight Bats Electro Dragon Ice Wizard
Fire Spirit Bats Tesla Fireball Electro Dragon Ice Wizard Mega Knight
Tesla
Mega Knight Fire Spirit Bats Tesla Fireball Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball
Fireball Tesla Electro Dragon Mega Knight
Mega Knight Bats Electro Dragon
Mega Knight Bats Tesla Fireball
Tesla Mega Knight
Fire Spirit Fireball Bats Tesla Electro Dragon Ice Wizard
Bats Tesla Fireball Ice Wizard
Mega Knight Tesla
Electro Dragon Mega Knight Bats Fireball
Tesla
Mega Knight Bats Tesla Electro Dragon
Mega Knight Fireball
Mega Knight Tesla Fireball
Tesla Fireball Electro Dragon Mega Knight
Tesla Electro Dragon Bats Fireball
Bats Mega Knight Tesla Fireball Electro Dragon Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Ice Wizard
Fireball Electro Dragon
Fireball
Fireball Fire Spirit Mega Knight
Fireball Fire Spirit Bats Electro Dragon Ice Wizard
Fire Spirit
Fireball Fire Spirit Electro Dragon Ice Wizard
Fireball Electro Dragon
Fire Spirit Bats Fireball Electro Dragon
Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Mega Knight
Fireball
Bats
Fire Spirit Fireball Electro Dragon Mega Knight
Fire Spirit Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon Ice Wizard Mega Knight
Fireball Electro Dragon Ice Wizard
Fireball Electro Dragon Mega Knight
Fireball
Fire Spirit Bats Fireball Electro Dragon Ice Wizard
Electro Dragon Bats Fireball
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball
Fire Spirit Bats Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon Ice Wizard
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Bats Fireball
Bats Fireball Electro Dragon
Electro Dragon Fireball Mega Knight
Fireball Electro Dragon Mega Knight

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