My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Valkyrie Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Musketeer Hog Rider Lumberjack
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Tesla Musketeer Valkyrie Lumberjack
The Log
Fire Spirit Musketeer Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Musketeer Valkyrie Hog Rider Lumberjack
Fireball
Tesla Musketeer Hog Rider Lumberjack
Poison
Bats Musketeer
Lightning
Tesla Musketeer Valkyrie Lumberjack
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Tesla Musketeer Valkyrie Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats The Log Tesla

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Lumberjack
Bats
Valkyrie Hog Rider Lumberjack
Tesla
Musketeer
Valkyrie Hog Rider The Log Lumberjack
Valkyrie
Fire Spirit Bats Musketeer Hog Rider Lumberjack
Hog Rider
Fire Spirit Bats Musketeer Valkyrie The Log Lumberjack
The Log
Hog Rider Musketeer Lumberjack
Lumberjack
Valkyrie Fire Spirit Bats Musketeer Hog Rider The Log

Defense Synergies 5 11

Fire Spirit
Valkyrie The Log
Bats
Tesla Musketeer Valkyrie The Log Lumberjack
Tesla
Musketeer The Log Bats Valkyrie
Musketeer
Tesla Valkyrie The Log Lumberjack Bats
Valkyrie
Musketeer Fire Spirit Bats Tesla The Log Lumberjack
Hog Rider
The Log
Tesla Musketeer Fire Spirit Bats Valkyrie Lumberjack
Lumberjack
Musketeer Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie The Log
Lumberjack Bats Tesla Musketeer Valkyrie The Log
Tesla Lumberjack Fire Spirit Bats Musketeer Valkyrie
Tesla Lumberjack Bats Musketeer Valkyrie
Valkyrie The Log Lumberjack
The Log Fire Spirit Bats Tesla Musketeer Valkyrie Lumberjack
Bats Tesla Musketeer Fire Spirit
Tesla Musketeer Valkyrie The Log
Tesla Musketeer Lumberjack
Fire Spirit Tesla Musketeer Valkyrie Lumberjack
Bats Valkyrie Tesla Musketeer The Log Lumberjack
Tesla Musketeer Bats
Tesla Lumberjack Fire Spirit Bats Musketeer Valkyrie The Log
Fire Spirit Valkyrie Bats Tesla The Log Lumberjack
Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Bats Musketeer Valkyrie Lumberjack
Fire Spirit Tesla Bats Musketeer Valkyrie The Log Lumberjack
Valkyrie The Log Fire Spirit Bats Tesla Musketeer Lumberjack
Tesla Musketeer Lumberjack
Valkyrie Fire Spirit Bats Tesla Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Tesla
Tesla Musketeer Valkyrie The Log Lumberjack
Lumberjack Bats Musketeer Valkyrie The Log
Valkyrie Lumberjack Bats Tesla Musketeer The Log
Tesla Musketeer Valkyrie Lumberjack
Fire Spirit Bats Tesla Musketeer
Bats Tesla Musketeer Valkyrie Lumberjack
Tesla Valkyrie Lumberjack
Bats Valkyrie The Log
Tesla Musketeer
Bats Tesla Musketeer Valkyrie Lumberjack
Valkyrie The Log
Tesla Valkyrie Lumberjack
Tesla Musketeer Valkyrie
Tesla Bats Musketeer Valkyrie The Log Lumberjack
Bats Valkyrie Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Musketeer The Log
The Log
Musketeer Valkyrie The Log
Fire Spirit Valkyrie The Log
Fire Spirit Bats Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Musketeer Lumberjack
Musketeer Valkyrie The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats
Fire Spirit Musketeer The Log
Fire Spirit Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit Valkyrie
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Bats Musketeer
Bats Musketeer
Musketeer The Log
The Log
Fire Spirit Bats Musketeer
Fire Spirit Musketeer
The Log
Musketeer Valkyrie Lumberjack
The Log Musketeer
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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