My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Fire Spirit Bats Tombstone Dart Goblin
Zap
Fire Spirit Bats Tombstone Dart Goblin Bandit
Barbarian Barrel
Fire Spirit Tombstone Dart Goblin Wizard Bandit
The Log
Fire Spirit Tombstone Dart Goblin Bandit
Earthquake
Tombstone
Arrows
Fire Spirit Bats Tombstone Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Wizard P.E.K.K.A Bandit
Fireball
Tombstone Dart Goblin Wizard Bandit
Poison
Bats Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tombstone Dart Goblin Earthquake Bandit Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Tombstone Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Bandit
Bats
P.E.K.K.A Bandit
Tombstone
Dart Goblin
P.E.K.K.A Bandit
Earthquake
P.E.K.K.A
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Bats Dart Goblin Earthquake Wizard
Bandit
Fire Spirit Bats Dart Goblin Wizard

Defense Synergies 1 11

Fire Spirit
P.E.K.K.A
Bats
Dart Goblin Earthquake P.E.K.K.A Bandit
Tombstone
Dart Goblin Earthquake Wizard
Dart Goblin
Tombstone Bats P.E.K.K.A Bandit
Earthquake
Bats Tombstone
Wizard
Tombstone P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Bats Dart Goblin Wizard
Bandit
Bats Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tombstone Dart Goblin Wizard
P.E.K.K.A Bats Tombstone Dart Goblin Bandit
P.E.K.K.A Fire Spirit Bats Tombstone Dart Goblin Bandit
P.E.K.K.A Bats Tombstone Dart Goblin Bandit
Tombstone Earthquake P.E.K.K.A
Fire Spirit Bats Dart Goblin Earthquake Bandit
Bats Dart Goblin Fire Spirit Tombstone Wizard
Earthquake Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Tombstone
Fire Spirit Dart Goblin Bandit
Bats Dart Goblin Tombstone Earthquake Wizard Bandit
Bats Dart Goblin Wizard
Tombstone P.E.K.K.A Fire Spirit Bats Earthquake Wizard Bandit
Fire Spirit Wizard Bats Tombstone Dart Goblin Earthquake P.E.K.K.A
P.E.K.K.A Tombstone Bandit
P.E.K.K.A Bandit
Wizard Bats Tombstone P.E.K.K.A
Fire Spirit Tombstone Bats Dart Goblin Wizard Bandit
Earthquake Wizard Fire Spirit Bats Tombstone Dart Goblin Bandit
P.E.K.K.A Dart Goblin
Wizard Fire Spirit Bats Dart Goblin Earthquake P.E.K.K.A Bandit
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Bandit
Bandit Wizard
Tombstone P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Tombstone Bandit
Fire Spirit Wizard Bats Dart Goblin
P.E.K.K.A Bats Tombstone Dart Goblin Bandit
P.E.K.K.A
P.E.K.K.A Bats Tombstone Bandit
P.E.K.K.A Tombstone Dart Goblin
P.E.K.K.A Bats Tombstone Dart Goblin
P.E.K.K.A
P.E.K.K.A Tombstone Wizard Bandit
Wizard Dart Goblin
Tombstone Bats Dart Goblin P.E.K.K.A
Bats Dart Goblin Earthquake Wizard P.E.K.K.A
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Bandit
Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin
Wizard Fire Spirit Earthquake
Wizard Fire Spirit Bats Dart Goblin
Fire Spirit Dart Goblin Earthquake Wizard
Earthquake Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard Bandit
Fire Spirit Bats
Dart Goblin Earthquake Wizard Bandit
Fire Spirit Dart Goblin Wizard
Earthquake Fire Spirit Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin
Earthquake Dart Goblin Wizard Bandit
Earthquake Dart Goblin Wizard Bandit
Earthquake
Bats
Fire Spirit Dart Goblin Earthquake Wizard Bandit
Fire Spirit Dart Goblin Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Fire Spirit Wizard
Dart Goblin Earthquake Wizard Bandit
Wizard Bandit
Dart Goblin Bandit
Fire Spirit Bats Dart Goblin Wizard
Bats Dart Goblin Wizard
Dart Goblin Earthquake Wizard Bandit
P.E.K.K.A
Earthquake Wizard
Earthquake Fire Spirit Bats Tombstone Dart Goblin Bandit
Fire Spirit Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Earthquake Wizard
Dart Goblin P.E.K.K.A
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Bandit
P.E.K.K.A
Dart Goblin Wizard

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