My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Fire Spirit Bats Fisherman
Zap
Fire Spirit Bats Fisherman
Barbarian Barrel
Fire Spirit Valkyrie
The Log
Fire Spirit Fisherman
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie P.E.K.K.A Fisherman
Fireball
Fisherman
Poison
Bats Fisherman
Lightning
Valkyrie Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Arrows Fisherman Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Arrows

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Zap Fisherman
Bats
Valkyrie Mega Knight Zap P.E.K.K.A Fisherman
Zap
Arrows P.E.K.K.A Fire Spirit Bats Valkyrie Fisherman Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Valkyrie
Fire Spirit Bats Zap P.E.K.K.A Fisherman
P.E.K.K.A
Fire Spirit Zap Arrows Bats Valkyrie Fisherman
Fisherman
Fire Spirit Bats Zap Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Arrows Fisherman

Defense Synergies 2 18

Fire Spirit
Zap Valkyrie P.E.K.K.A
Bats
Zap Valkyrie P.E.K.K.A Fisherman Mega Knight
Zap
Mega Knight Fire Spirit Bats Arrows Valkyrie P.E.K.K.A Fisherman
Arrows
Mega Knight Zap Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Bats Zap Arrows P.E.K.K.A Fisherman
P.E.K.K.A
Fire Spirit Bats Zap Arrows Valkyrie Fisherman
Fisherman
Bats Zap Valkyrie P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Bats Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
P.E.K.K.A Bats Zap Valkyrie Fisherman Mega Knight
P.E.K.K.A Fisherman Mega Knight Fire Spirit Bats Valkyrie
P.E.K.K.A Bats Valkyrie Fisherman Mega Knight
Arrows Valkyrie P.E.K.K.A Mega Knight
Arrows Fire Spirit Bats Zap Valkyrie Mega Knight
Bats Fire Spirit Zap Arrows
Zap Arrows Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Fisherman
Fire Spirit Valkyrie Fisherman Mega Knight
Bats Valkyrie Zap Arrows Fisherman Mega Knight
Arrows Bats Zap
P.E.K.K.A Mega Knight Fire Spirit Bats Zap Valkyrie
Fire Spirit Valkyrie Mega Knight Bats Zap Arrows P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Fisherman Mega Knight
Mega Knight Bats Arrows Valkyrie P.E.K.K.A Fisherman
Fire Spirit Arrows Valkyrie Mega Knight Bats Zap Fisherman
Zap Arrows Valkyrie Fire Spirit Bats Fisherman Mega Knight
P.E.K.K.A Fisherman
Valkyrie Mega Knight Fire Spirit Bats Arrows P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap P.E.K.K.A Fisherman
Zap Arrows Valkyrie Fisherman Mega Knight
P.E.K.K.A Mega Knight Bats Zap Valkyrie Fisherman
Valkyrie P.E.K.K.A Mega Knight Bats Zap Fisherman
P.E.K.K.A Valkyrie Fisherman Mega Knight
Fire Spirit Arrows Bats Zap
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie Fisherman
Zap P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Zap Arrows Valkyrie
P.E.K.K.A Mega Knight Valkyrie
Valkyrie Mega Knight
Bats Zap Valkyrie P.E.K.K.A Fisherman
Bats Arrows Valkyrie Mega Knight Zap P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Fisherman
Arrows
Arrows Valkyrie
Fire Spirit Zap Arrows Valkyrie Mega Knight
Arrows Fire Spirit Bats Zap
Fire Spirit Arrows
Arrows Fire Spirit Zap
Arrows Zap Fisherman
Fire Spirit Bats Fisherman
Zap Arrows Valkyrie Fisherman
Fire Spirit Zap Arrows
Fire Spirit Fisherman
Arrows Fisherman
Zap Arrows Fisherman
Zap Arrows
Arrows Mega Knight
Arrows
Bats Fisherman
Fire Spirit Zap Arrows Fisherman Mega Knight
Fire Spirit Zap Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Fisherman
Zap Arrows
Zap Arrows Fire Spirit Valkyrie Mega Knight
Fisherman
Arrows Zap Fisherman
Zap Arrows Fisherman Mega Knight
Zap Arrows Fisherman
Fire Spirit Bats Zap Arrows
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Fire Spirit Bats
Fire Spirit Zap Arrows
Arrows
Valkyrie Mega Knight
Arrows Zap
Zap Arrows
P.E.K.K.A Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight
P.E.K.K.A
Mega Knight

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