My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Fire Spirit Bats Dart Goblin Balloon Lumberjack
Zap
Fire Spirit Bats Dart Goblin Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Dart Goblin Inferno Tower Lumberjack
The Log
Fire Spirit Dart Goblin Lumberjack
Earthquake
Inferno Tower
Arrows
Fire Spirit Bats Dart Goblin
Royal Delivery
Fire Spirit Bats Dart Goblin Balloon Lumberjack
Fireball
Dart Goblin Inferno Tower Balloon Lumberjack
Poison
Bats Dart Goblin Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Dart Goblin Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon Lumberjack
Bats
Balloon Zap Lumberjack
Zap
Balloon Fire Spirit Bats Dart Goblin The Log Lumberjack
Dart Goblin
Zap Balloon The Log
Inferno Tower
Balloon
Bats Zap Lumberjack Fire Spirit Dart Goblin The Log
The Log
Zap Dart Goblin Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Bats Zap The Log

Defense Synergies 1 17

Fire Spirit
Zap Inferno Tower The Log
Bats
Zap Dart Goblin Inferno Tower The Log Lumberjack
Zap
Fire Spirit Bats Dart Goblin Inferno Tower The Log Lumberjack
Dart Goblin
Bats Zap Inferno Tower The Log Lumberjack
Inferno Tower
The Log Fire Spirit Bats Zap Dart Goblin Lumberjack
Balloon
The Log
Inferno Tower Fire Spirit Bats Zap Dart Goblin Lumberjack
Lumberjack
Bats Zap Dart Goblin Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower The Log
Inferno Tower Lumberjack Bats Zap Dart Goblin The Log
Inferno Tower Lumberjack Fire Spirit Bats Dart Goblin
Inferno Tower Lumberjack Bats Dart Goblin
The Log Lumberjack
The Log Fire Spirit Bats Zap Dart Goblin Lumberjack
Bats Dart Goblin Inferno Tower Fire Spirit Zap
Zap Dart Goblin Inferno Tower The Log
Inferno Tower Lumberjack
Fire Spirit Dart Goblin Inferno Tower Lumberjack
Bats Dart Goblin Zap The Log Lumberjack
Inferno Tower Bats Zap Dart Goblin
Inferno Tower Lumberjack Fire Spirit Bats Zap The Log
Fire Spirit Bats Zap Dart Goblin The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Zap The Log Lumberjack
Bats Inferno Tower Lumberjack
Fire Spirit Bats Zap Dart Goblin The Log Lumberjack
Zap The Log Fire Spirit Bats Dart Goblin Lumberjack
Dart Goblin Inferno Tower Lumberjack
Fire Spirit Bats Dart Goblin The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower
Zap The Log Lumberjack
Lumberjack Bats Zap Inferno Tower The Log
Lumberjack Bats Zap Inferno Tower The Log
Inferno Tower Lumberjack
Fire Spirit Bats Zap Dart Goblin
Bats Dart Goblin Inferno Tower Lumberjack
Inferno Tower Lumberjack
Zap Bats Inferno Tower The Log
Inferno Tower Dart Goblin
Bats Dart Goblin Inferno Tower Lumberjack
Zap The Log
Inferno Tower Lumberjack
Dart Goblin
Inferno Tower Bats Zap Dart Goblin The Log Lumberjack
Bats Zap Dart Goblin Inferno Tower The Log
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Zap The Log
Fire Spirit Bats Zap Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Zap Dart Goblin
The Log Zap Dart Goblin
Fire Spirit Bats Lumberjack
Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Fire Spirit Zap Dart Goblin The Log
Fire Spirit Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Fire Spirit Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin The Log
Zap
The Log
Zap Fire Spirit Bats Dart Goblin
Fire Spirit Zap Dart Goblin
The Log
Dart Goblin Lumberjack
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log
Dart Goblin

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