My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bats Goblin Gang Skeleton Barrel
Zap
Fire Spirit Bats Goblin Gang Skeleton Barrel Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Barrel Elite Barbarians
The Log
Fire Spirit Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang Skeleton Barrel
Royal Delivery
Fire Spirit Bats Goblin Gang Skeleton Barrel Elite Barbarians
Fireball
Goblin Gang Skeleton Barrel Elite Barbarians
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Skeleton Barrel Fireball Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Skeleton Barrel Elite Barbarians
Bats
Skeleton Barrel Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Bats Skeleton Barrel Royal Giant
Goblin Gang
Skeleton Barrel Royal Giant
Skeleton Barrel
Bats Royal Giant Fireball Fire Spirit Zap Goblin Gang
Royal Giant
Fire Spirit Bats Skeleton Barrel Fireball Zap Goblin Gang Elite Barbarians
Elite Barbarians
Zap Fire Spirit Bats Royal Giant Fireball
Fireball
Zap Skeleton Barrel Royal Giant Elite Barbarians

Defense Synergies 1 6

Fire Spirit
Zap
Bats
Zap
Zap
Fireball Fire Spirit Bats Goblin Gang Skeleton Barrel Elite Barbarians
Goblin Gang
Zap
Skeleton Barrel
Zap Fireball
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball
Elite Barbarians Bats Zap Goblin Gang
Goblin Gang Fire Spirit Bats Elite Barbarians
Elite Barbarians Bats Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Fire Spirit Bats Zap
Bats Fire Spirit Zap Goblin Gang Fireball
Zap Skeleton Barrel Fireball
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit
Bats Goblin Gang Zap Fireball
Bats Zap Goblin Gang Fireball
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Bats Goblin Gang Elite Barbarians Fireball
Fire Spirit Fireball Bats Zap Goblin Gang Elite Barbarians
Zap Fire Spirit Bats Fireball
Elite Barbarians
Goblin Gang Fire Spirit Bats Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Skeleton Barrel Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fire Spirit Fireball Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats Elite Barbarians Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Fireball
Goblin Gang Elite Barbarians Bats Zap Fireball
Bats Zap Elite Barbarians Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Skeleton Barrel
Fire Spirit
Fireball Fire Spirit Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fire Spirit Bats Goblin Gang Elite Barbarians Fireball
Zap Skeleton Barrel Fireball
Fireball Fire Spirit Zap
Fire Spirit Skeleton Barrel Elite Barbarians Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Elite Barbarians Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Bats
Fire Spirit Zap Skeleton Barrel Fireball
Fire Spirit Zap Skeleton Barrel Fireball
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fire Spirit Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Elite Barbarians Fire Spirit Bats Zap Fireball
Zap Bats Skeleton Barrel Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Skeleton Barrel Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang
Zap Skeleton Barrel Fireball
Zap Fireball
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Fireball
Bats Zap Fireball
Zap Skeleton Barrel Fireball
Fireball

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