My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Phoenix
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Elite Barbarians
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Hog Rider Bowler
Fireball
Elite Barbarians Hog Rider Bowler
Poison
Bats Phoenix
Lightning
Elite Barbarians Bowler Phoenix
Rocket
Elite Barbarians Hog Rider Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Earthquake Hog Rider Phoenix Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Earthquake

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Bowler Phoenix
Bats
Hog Rider Elite Barbarians Bowler
Elite Barbarians
Fire Spirit Bats Hog Rider The Log
Earthquake
Hog Rider The Log
Hog Rider
Fire Spirit Bats Earthquake The Log Elite Barbarians Bowler
Bowler
Fire Spirit Bats Hog Rider The Log
The Log
Hog Rider Elite Barbarians Earthquake Bowler
Phoenix
Fire Spirit

Defense Synergies 1 7

Fire Spirit
The Log Phoenix
Bats
Earthquake Bowler The Log
Elite Barbarians
The Log
Earthquake
Bats The Log
Hog Rider
Bowler
The Log Bats
The Log
Bowler Fire Spirit Bats Elite Barbarians Earthquake
Phoenix
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler The Log
Elite Barbarians Bats The Log Phoenix
Bowler Fire Spirit Bats Elite Barbarians
Elite Barbarians Bats Bowler Phoenix
Elite Barbarians Earthquake Bowler The Log
Bowler The Log Fire Spirit Bats Earthquake
Bats Fire Spirit Phoenix
Earthquake Bowler The Log Phoenix
Elite Barbarians Phoenix
Elite Barbarians Fire Spirit Bowler Phoenix
Bats Earthquake Bowler The Log
Bats Phoenix
Bowler Fire Spirit Bats Elite Barbarians Earthquake The Log
Fire Spirit Bowler Bats Earthquake The Log
Elite Barbarians Phoenix
Elite Barbarians Bowler The Log
Bats Elite Barbarians Bowler
Fire Spirit Bats Elite Barbarians Bowler The Log
Earthquake The Log Fire Spirit Bats Bowler
Elite Barbarians Phoenix
Bowler Fire Spirit Bats Elite Barbarians Earthquake The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bowler
Elite Barbarians Bowler The Log Phoenix
Bats Elite Barbarians Bowler The Log
Bowler Bats Elite Barbarians The Log Phoenix
Elite Barbarians Bowler Phoenix
Fire Spirit Bats
Bats Elite Barbarians Bowler Phoenix
Elite Barbarians Phoenix
Bats Elite Barbarians The Log Phoenix
Phoenix
Bats Elite Barbarians Bowler Phoenix
Elite Barbarians Bowler The Log Phoenix
Elite Barbarians Bowler
Bowler
Elite Barbarians Phoenix Bats Bowler The Log
Bats Bowler Elite Barbarians Earthquake The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
Bowler The Log
Earthquake The Log
Earthquake The Log
Fire Spirit Earthquake Bowler The Log
Fire Spirit Bats
Fire Spirit Earthquake Bowler The Log
Earthquake The Log Fire Spirit Bowler
The Log
Fire Spirit Bats Elite Barbarians Bowler
Earthquake Bowler The Log
Fire Spirit
Earthquake Fire Spirit Elite Barbarians Bowler The Log
Earthquake
Earthquake Elite Barbarians The Log
Earthquake Bowler The Log
Earthquake Bowler The Log
Earthquake
Bats
Fire Spirit Earthquake Bowler The Log
Fire Spirit Earthquake Bowler The Log
Earthquake Bowler The Log
Bowler The Log
Earthquake The Log
Earthquake The Log Fire Spirit Bowler
The Log Earthquake Bowler
Bowler The Log
The Log
Elite Barbarians Fire Spirit Bats
Bats
Elite Barbarians Bowler
Earthquake The Log
Earthquake Bowler The Log
Earthquake Fire Spirit Bats
Fire Spirit
The Log
Bowler
The Log Earthquake Bowler
Elite Barbarians
Bats Elite Barbarians Bowler The Log
Bats
Bowler The Log
Bowler

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