My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats Musketeer
Zap
Fire Spirit Bats
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Valkyrie Wizard
The Log
Fire Spirit Elite Barbarians Musketeer
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Elite Barbarians Musketeer Valkyrie Wizard
Fireball
Elite Barbarians Musketeer Wizard
Poison
Bats Musketeer Wizard
Lightning
Elite Barbarians Musketeer Valkyrie Wizard
Rocket
Elite Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Fireball Musketeer Valkyrie Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Rage Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Bats
Valkyrie Elite Barbarians Rage
Elite Barbarians
Valkyrie Rage Fire Spirit Bats Fireball Wizard
Fireball
Elite Barbarians
Musketeer
Valkyrie
Valkyrie
Fire Spirit Bats Elite Barbarians Musketeer Wizard
Wizard
Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Bats Wizard

Defense Synergies 2 7

Fire Spirit
Valkyrie
Bats
Musketeer Valkyrie
Elite Barbarians
Valkyrie Wizard
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Bats Fireball
Valkyrie
Elite Barbarians Musketeer Fire Spirit Bats Fireball Wizard
Wizard
Elite Barbarians Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard
Elite Barbarians Bats Musketeer Valkyrie
Fire Spirit Bats Elite Barbarians Musketeer Valkyrie
Elite Barbarians Bats Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Fire Spirit Bats Musketeer Valkyrie
Bats Musketeer Fire Spirit Fireball Wizard
Fireball Musketeer Valkyrie
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Valkyrie
Bats Valkyrie Fireball Musketeer Wizard
Musketeer Bats Fireball Wizard
Fire Spirit Bats Elite Barbarians Fireball Musketeer Valkyrie Wizard
Fire Spirit Fireball Valkyrie Wizard Bats
Elite Barbarians
Elite Barbarians Fireball
Wizard Bats Elite Barbarians Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Bats Elite Barbarians Musketeer Wizard
Valkyrie Wizard Fire Spirit Bats Fireball Musketeer
Elite Barbarians Musketeer
Valkyrie Wizard Fire Spirit Bats Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Musketeer Valkyrie Wizard
Bats Elite Barbarians Musketeer Valkyrie
Valkyrie Bats Elite Barbarians Fireball Musketeer
Elite Barbarians Musketeer Valkyrie
Fire Spirit Fireball Wizard Bats Musketeer
Bats Elite Barbarians Fireball Musketeer Valkyrie
Elite Barbarians Valkyrie
Bats Elite Barbarians Fireball Valkyrie
Musketeer
Bats Elite Barbarians Musketeer Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Elite Barbarians Bats Fireball Musketeer Valkyrie
Bats Valkyrie Elite Barbarians Fireball Musketeer Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Wizard Fire Spirit Valkyrie
Fireball Wizard Fire Spirit Bats Musketeer
Fire Spirit Musketeer Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Bats Elite Barbarians Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Fire Spirit Musketeer Wizard
Fire Spirit Elite Barbarians Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bats
Fire Spirit Fireball Musketeer Wizard
Fire Spirit Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fire Spirit Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Elite Barbarians Fire Spirit Bats Fireball Musketeer Wizard
Bats Fireball Musketeer Wizard
Elite Barbarians Fireball
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fire Spirit Bats Fireball Musketeer
Fireball Fire Spirit Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball
Elite Barbarians Musketeer
Bats Elite Barbarians Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: