My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Fire Spirit Wall Breakers Little Prince
Zap
Fire Spirit Mortar Wall Breakers Little Prince
Barbarian Barrel
Fire Spirit Mortar Wall Breakers Little Prince
The Log
Fire Spirit Suspicious Bush Wall Breakers Little Prince
Earthquake
Mortar
Arrows
Fire Spirit Suspicious Bush Wall Breakers Little Prince
Royal Delivery
Fire Spirit Wall Breakers Little Prince
Fireball
Mortar Suspicious Bush Wall Breakers Little Prince
Poison
Mortar Suspicious Bush Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Suspicious Bush Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Berserker Suspicious Bush Wall Breakers Tornado Little Prince Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Berserker Suspicious Bush Wall Breakers

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Wall Breakers
Berserker
Mortar
Fire Spirit Fireball Tornado
Suspicious Bush
Fireball
Tornado Mortar Wall Breakers Little Prince
Wall Breakers
Fire Spirit Fireball
Tornado
Fireball Mortar
Little Prince
Fireball

Defense Synergies 1 5

Fire Spirit
Tornado
Berserker
Mortar
Fireball Tornado
Suspicious Bush
Fireball
Tornado Mortar Little Prince
Wall Breakers
Tornado
Fireball Fire Spirit Mortar Little Prince
Little Prince
Fireball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball
Mortar
Mortar Tornado Fire Spirit
Mortar
Fireball Tornado
Fireball Tornado Fire Spirit
Tornado Fire Spirit Mortar Fireball Little Prince
Fireball
Mortar Tornado
Tornado Fire Spirit Little Prince
Fireball Tornado
Fireball Tornado
Mortar Fire Spirit Fireball
Fire Spirit Fireball Mortar Tornado
Mortar
Tornado Mortar Fireball
Mortar Fireball Tornado
Fire Spirit Mortar Fireball Tornado Little Prince
Mortar Tornado Fire Spirit Fireball Little Prince
Mortar Tornado
Fire Spirit Fireball Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mortar
Fireball Tornado
Fire Spirit Fireball Tornado
Fireball
Mortar Fireball Tornado
Fireball Tornado
Fireball
Fireball
Mortar Fireball Tornado Little Prince
Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Tornado
Fireball
Fireball
Fireball Fire Spirit Mortar
Fireball Fire Spirit Tornado
Fire Spirit Mortar Tornado
Fireball Fire Spirit Tornado
Fireball Mortar Tornado
Fire Spirit Fireball Tornado
Mortar Fireball Tornado
Fireball Fire Spirit Tornado
Fire Spirit Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Tornado
Fire Spirit Mortar Fireball
Fire Spirit Mortar Fireball Tornado Little Prince
Fireball
Fireball Tornado
Tornado
Mortar Fireball
Tornado Fire Spirit Mortar Fireball Little Prince
Mortar Fireball Tornado
Fireball Mortar Tornado
Fireball Mortar Tornado
Fire Spirit Fireball Tornado Little Prince
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Fire Spirit Fireball
Fireball Fire Spirit Tornado
Fireball
Fireball
Mortar Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Mortar Fireball Tornado Little Prince
Fireball Mortar

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