My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Royal Hogs Three Musketeers Wall Breakers
Giant Snowball
Fire Spirit Royal Hogs Three Musketeers Wall Breakers
Zap
Fire Spirit Royal Hogs Three Musketeers Wall Breakers
Barbarian Barrel
Fire Spirit Bomb Tower Royal Hogs Three Musketeers Wall Breakers
The Log
Fire Spirit Goblin Demolisher Royal Hogs Three Musketeers Wall Breakers
Earthquake
Bomb Tower Royal Hogs
Arrows
Fire Spirit Royal Hogs Wall Breakers
Royal Delivery
Fire Spirit Goblin Demolisher Royal Hogs Three Musketeers Wall Breakers
Fireball
Bomb Tower Royal Hogs Three Musketeers Wall Breakers
Poison
Bomb Tower Royal Hogs Three Musketeers
Lightning
Bomb Tower Three Musketeers
Rocket
Bomb Tower Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Goblin Demolisher Rocket Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Rocket Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Bomb Tower Goblin Demolisher Royal Hogs Goblin Machine Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Wall Breakers Bomb Tower Goblin Demolisher

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Three Musketeers Wall Breakers
Bomb Tower
Goblin Demolisher
Royal Hogs
Fire Spirit Three Musketeers
Rocket
Three Musketeers
Fire Spirit Royal Hogs
Wall Breakers
Fire Spirit
Goblin Machine

Defense Synergies 0 0

Fire Spirit
Bomb Tower
Goblin Demolisher
Royal Hogs
Rocket
Three Musketeers
Wall Breakers
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Bomb Tower Three Musketeers
Bomb Tower Rocket Three Musketeers Fire Spirit
Bomb Tower Three Musketeers
Bomb Tower Rocket
Fire Spirit Bomb Tower
Rocket Three Musketeers Fire Spirit Bomb Tower
Rocket Bomb Tower
Three Musketeers Bomb Tower
Fire Spirit
Bomb Tower
Three Musketeers
Bomb Tower Fire Spirit Rocket Three Musketeers
Fire Spirit Bomb Tower Rocket Three Musketeers
Bomb Tower Three Musketeers
Bomb Tower Rocket Three Musketeers
Bomb Tower Three Musketeers
Fire Spirit Bomb Tower Three Musketeers
Bomb Tower Fire Spirit
Bomb Tower Three Musketeers
Fire Spirit Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Rocket
Bomb Tower Rocket
Rocket
Three Musketeers
Fire Spirit Rocket Bomb Tower Three Musketeers
Rocket Bomb Tower
Bomb Tower
Rocket Bomb Tower
Three Musketeers
Bomb Tower
Rocket
Rocket Bomb Tower Three Musketeers
Bomb Tower Three Musketeers
Bomb Tower Rocket Three Musketeers
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Rocket
Fire Spirit
Fire Spirit
Rocket Fire Spirit Three Musketeers
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Three Musketeers
Rocket
Rocket Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Fire Spirit Three Musketeers
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit
Rocket
Fire Spirit
Rocket
Rocket
Rocket
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Three Musketeers
Rocket Three Musketeers
Rocket
Three Musketeers
Rocket
Rocket
Rocket

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