My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Prince
Giant Snowball
Fire Spirit Royal Hogs Guards Little Prince
Zap
Fire Spirit Royal Hogs Guards Prince Little Prince
Barbarian Barrel
Fire Spirit Bomb Tower Royal Hogs Guards Little Prince
The Log
Fire Spirit Royal Hogs Guards Prince Little Prince
Earthquake
Bomb Tower Royal Hogs Guards
Arrows
Fire Spirit Royal Hogs Guards Little Prince
Royal Delivery
Fire Spirit Royal Hogs Guards Prince Little Prince
Fireball
Bomb Tower Royal Hogs Little Prince
Poison
Bomb Tower Royal Hogs Guards Little Prince
Lightning
Bomb Tower Prince Little Prince
Rocket
Bomb Tower Royal Hogs Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Little Prince Bomb Tower Poison Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Guards Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Prince
Bomb Tower
Royal Hogs
Fire Spirit Guards Poison The Log Little Prince
Guards
Royal Hogs The Log
Poison
Royal Hogs Prince The Log
Prince
Fire Spirit Poison The Log Little Prince
The Log
Royal Hogs Guards Poison Prince Little Prince
Little Prince
Royal Hogs Prince The Log

Defense Synergies 2 6

Fire Spirit
The Log
Bomb Tower
The Log
Royal Hogs
Guards
Poison Prince The Log
Poison
Guards The Log
Prince
The Log Guards
The Log
Bomb Tower Prince Fire Spirit Guards Poison Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Bomb Tower Prince The Log
Bomb Tower Prince Fire Spirit
Bomb Tower Prince Guards
Bomb Tower Poison Prince The Log
The Log Fire Spirit Bomb Tower Guards
Fire Spirit Bomb Tower Poison Little Prince
Bomb Tower Poison The Log
Bomb Tower Prince
Guards Fire Spirit Prince Little Prince
Guards Poison Bomb Tower The Log
Poison
Bomb Tower Prince Fire Spirit Guards The Log
Fire Spirit Bomb Tower Guards Poison Prince The Log
Bomb Tower Prince
Bomb Tower Prince The Log
Bomb Tower Poison Prince
Fire Spirit Bomb Tower Guards Prince The Log Little Prince
Bomb Tower Poison The Log Fire Spirit Guards Little Prince
Bomb Tower Prince
Fire Spirit Bomb Tower Guards Poison Prince The Log Little Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince
Poison Bomb Tower Prince The Log
Guards Bomb Tower Prince The Log
Guards Prince The Log
Guards Prince
Fire Spirit Poison Bomb Tower
Guards Prince Bomb Tower
Bomb Tower Prince
Bomb Tower Poison Prince The Log
Guards
Bomb Tower Guards Prince
Guards Poison Prince The Log
Prince Bomb Tower Guards
Bomb Tower
Guards Bomb Tower Poison Prince The Log Little Prince
Poison Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards The Log
Poison The Log
Poison The Log
Guards Poison Prince The Log
Poison Fire Spirit The Log
Poison Fire Spirit
Fire Spirit Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Guards Poison Prince
Poison Prince The Log
Poison Fire Spirit
Poison Fire Spirit The Log
Poison
Poison Prince The Log
Poison The Log
Poison The Log
Poison
Fire Spirit Poison Prince The Log
Fire Spirit Poison The Log Little Prince
Poison Prince The Log
Poison
Prince The Log
Poison The Log
Poison The Log Fire Spirit Little Prince
Poison The Log
Poison Prince The Log
Poison The Log
Poison Fire Spirit Little Prince
Guards Poison
Poison The Log
Poison
Prince
Poison The Log
Fire Spirit Guards Prince
Poison Fire Spirit
The Log
Poison Prince
The Log Poison
Poison
Prince
Guards Poison The Log
Poison
Poison Prince The Log Little Prince
Prince

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