My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Skeleton Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Fire Spirit Bomber Goblin Barrel Skeleton Army Inferno Dragon
Zap
Fire Spirit Bomber Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Skeleton Army Giant Skeleton
The Log
Fire Spirit Bomber Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bomber Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bomber Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Bomber Goblin Barrel Skeleton Army Inferno Dragon
Poison
Bomber Skeleton Army
Lightning
Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Goblin Barrel Skeleton Army Inferno Dragon Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Goblin Barrel

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Giant Skeleton Inferno Dragon
Bomber
Giant Skeleton Monk
Arrows
Goblin Barrel Giant Skeleton
Goblin Barrel
Fire Spirit Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Fire Spirit Bomber Arrows Goblin Barrel
Inferno Dragon
Fire Spirit
Monk
Bomber

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Bomber
Arrows
Giant Skeleton Monk
Goblin Barrel
Skeleton Army
Giant Skeleton Inferno Dragon
Giant Skeleton
Fire Spirit Arrows Skeleton Army
Inferno Dragon
Skeleton Army
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Inferno Dragon Bomber Monk
Skeleton Army Fire Spirit Bomber Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Bomber Monk
Bomber Arrows Skeleton Army Giant Skeleton Monk
Arrows Skeleton Army Fire Spirit Bomber
Inferno Dragon Fire Spirit Arrows
Arrows Giant Skeleton Monk
Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Bomber Giant Skeleton
Skeleton Army Bomber Arrows Giant Skeleton
Arrows Inferno Dragon
Skeleton Army Fire Spirit Bomber Giant Skeleton
Fire Spirit Bomber Skeleton Army Arrows
Skeleton Army Inferno Dragon
Skeleton Army Monk Inferno Dragon
Bomber Arrows Skeleton Army
Fire Spirit Arrows Bomber Skeleton Army
Arrows Fire Spirit Bomber Giant Skeleton Inferno Dragon
Inferno Dragon
Bomber Skeleton Army Fire Spirit Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Bomber Arrows Inferno Dragon Monk
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Monk
Giant Skeleton Skeleton Army Inferno Dragon
Fire Spirit Arrows Monk
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Skeleton Army Inferno Dragon Monk
Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton
Skeleton Army Monk Arrows Giant Skeleton
Skeleton Army Giant Skeleton
Bomber Skeleton Army
Skeleton Army Bomber Giant Skeleton Inferno Dragon Monk
Arrows Bomber Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Monk
Arrows Monk
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Fire Spirit Arrows
Arrows Fire Spirit Monk
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows Monk
Fire Spirit
Monk Arrows
Monk Fire Spirit Arrows
Fire Spirit
Arrows Monk
Arrows
Bomber Arrows
Arrows
Monk Arrows
Bomber
Fire Spirit Bomber Arrows Monk
Fire Spirit Bomber Arrows Monk
Giant Skeleton Monk
Arrows
Monk
Arrows Monk
Arrows Fire Spirit Bomber
Inferno Dragon
Arrows Monk
Arrows Monk
Arrows
Fire Spirit Arrows
Bomber Arrows
Arrows Monk
Giant Skeleton
Arrows Monk
Fire Spirit Skeleton Army
Fire Spirit Arrows Monk
Arrows
Arrows Bomber
Monk Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton Monk

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