My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Fire Spirit Bomber Cannon Mega Minion Baby Dragon Witch
Zap
Fire Spirit Bomber Cannon Witch
Barbarian Barrel
Fire Spirit Bomber Cannon Witch
The Log
Fire Spirit Bomber Cannon Witch
Earthquake
Bomber Cannon Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Mega Minion Baby Dragon Witch
Fireball
Bomber Cannon Mega Minion Baby Dragon Witch
Poison
Bomber Cannon Mega Minion Witch
Lightning
Cannon Mega Minion Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Cannon Mega Minion Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant Baby Dragon
Bomber
Giant Baby Dragon
Arrows
Giant Mega Minion
Cannon
Mega Minion
Giant Fire Spirit Arrows Baby Dragon
Giant
Bomber Arrows Mega Minion Fire Spirit Baby Dragon Witch
Baby Dragon
Fire Spirit Bomber Mega Minion Giant Witch
Witch
Giant Baby Dragon

Defense Synergies 0 9

Fire Spirit
Bomber
Cannon
Arrows
Cannon Mega Minion
Cannon
Bomber Arrows Mega Minion Baby Dragon Witch
Mega Minion
Arrows Cannon Baby Dragon Witch
Giant
Baby Dragon
Cannon Mega Minion Witch
Witch
Cannon Mega Minion Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Mega Minion Baby Dragon
Cannon Mega Minion Witch
Cannon Witch Fire Spirit Bomber Mega Minion
Cannon Witch Mega Minion
Bomber Arrows
Arrows Fire Spirit Bomber Cannon Mega Minion Baby Dragon
Mega Minion Fire Spirit Arrows Cannon Baby Dragon Witch
Arrows Cannon Baby Dragon
Cannon Witch
Fire Spirit Bomber Cannon
Witch Bomber Arrows Cannon Mega Minion Baby Dragon
Arrows Mega Minion Baby Dragon Witch
Cannon Fire Spirit Bomber Witch
Fire Spirit Bomber Arrows Cannon Mega Minion Baby Dragon Witch
Cannon
Cannon
Bomber Arrows Cannon Witch
Fire Spirit Arrows Cannon Bomber Mega Minion Baby Dragon Witch
Arrows Baby Dragon Witch Fire Spirit Bomber Cannon Mega Minion
Cannon
Bomber Fire Spirit Arrows Cannon Baby Dragon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Arrows Mega Minion Baby Dragon
Witch
Cannon Witch
Fire Spirit Arrows Baby Dragon Witch
Mega Minion Witch
Mega Minion Baby Dragon Witch
Witch Cannon Mega Minion
Mega Minion Witch
Arrows
Cannon Witch
Bomber Cannon Baby Dragon Witch
Witch Bomber Mega Minion Baby Dragon
Arrows Bomber Cannon Mega Minion Baby Dragon Witch
Bomber Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Mega Minion Baby Dragon Witch
Fire Spirit Bomber Arrows Baby Dragon Witch
Arrows Fire Spirit Baby Dragon
Arrows
Fire Spirit
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bomber
Fire Spirit Bomber Arrows Mega Minion Baby Dragon
Fire Spirit Bomber Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Fire Spirit Bomber Baby Dragon Witch
Mega Minion Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon Witch
Mega Minion Witch
Mega Minion
Bomber Arrows
Arrows
Arrows
Fire Spirit Witch
Fire Spirit Arrows Mega Minion Baby Dragon Witch
Arrows
Mega Minion Baby Dragon
Arrows Bomber Baby Dragon
Arrows
Mega Minion
Baby Dragon Witch
Witch
Baby Dragon Witch

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