My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Goblin Drill
Giant Snowball
Fire Spirit Bomber Cannon Wall Breakers Guards Goblin Drill
Zap
Fire Spirit Bomber Cannon Wall Breakers Guards Goblin Drill
Barbarian Barrel
Fire Spirit Bomber Cannon Wall Breakers Guards Goblin Drill
The Log
Fire Spirit Bomber Cannon Wall Breakers Guards Goblin Drill
Earthquake
Bomber Cannon Guards Goblin Drill
Arrows
Fire Spirit Bomber Wall Breakers Guards Goblin Drill
Royal Delivery
Fire Spirit Bomber Wall Breakers Guards Goblin Drill
Fireball
Bomber Cannon Wall Breakers Goblin Drill
Poison
Bomber Cannon Guards Goblin Drill
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Wall Breakers Arrows Cannon Guards Goblin Drill Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Wall Breakers Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Wall Breakers
Bomber
Goblin Drill
Arrows
Wall Breakers Goblin Drill
Cannon
Wall Breakers
Goblin Drill Fire Spirit Arrows
Guards
Goblin Drill
Fire Spirit Wall Breakers Bomber Arrows Golden Knight
Golden Knight
Goblin Drill

Defense Synergies 0 10

Fire Spirit
Goblin Drill Golden Knight
Bomber
Cannon Guards Goblin Drill Golden Knight
Arrows
Cannon Golden Knight
Cannon
Bomber Arrows Guards
Wall Breakers
Guards
Bomber Cannon Goblin Drill
Goblin Drill
Fire Spirit Bomber Guards
Golden Knight
Fire Spirit Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Golden Knight
Bomber Cannon Goblin Drill
Cannon Fire Spirit Bomber Goblin Drill
Cannon Bomber Guards Goblin Drill
Bomber Arrows
Arrows Fire Spirit Bomber Cannon Guards
Fire Spirit Arrows Cannon
Arrows Cannon Golden Knight
Cannon Goblin Drill
Guards Fire Spirit Bomber Cannon
Guards Bomber Arrows Cannon Goblin Drill
Arrows
Cannon Goblin Drill Fire Spirit Bomber Guards
Fire Spirit Bomber Arrows Cannon Guards Goblin Drill Golden Knight
Cannon Goblin Drill
Cannon Goblin Drill
Bomber Arrows Cannon Goblin Drill
Fire Spirit Arrows Cannon Bomber Guards Goblin Drill Golden Knight
Arrows Goblin Drill Fire Spirit Bomber Cannon Guards
Cannon Goblin Drill
Bomber Fire Spirit Arrows Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Bomber Arrows
Guards Golden Knight
Guards
Cannon Guards Goblin Drill
Fire Spirit Arrows
Guards
Cannon Guards Goblin Drill
Guards Golden Knight
Arrows Guards
Cannon Guards Golden Knight
Bomber Cannon
Guards Bomber Goblin Drill Golden Knight
Arrows Bomber Cannon Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill Golden Knight
Arrows Golden Knight
Arrows Goblin Drill
Arrows Guards
Bomber Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows Golden Knight
Fire Spirit Guards
Arrows Golden Knight
Fire Spirit Arrows
Fire Spirit Golden Knight
Arrows
Arrows
Bomber Arrows Goblin Drill Golden Knight
Arrows
Arrows
Bomber
Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows Golden Knight
Arrows
Arrows Goblin Drill
Arrows Fire Spirit Bomber
Arrows Golden Knight
Arrows Golden Knight
Arrows Golden Knight
Fire Spirit Arrows
Guards
Bomber Arrows
Arrows
Arrows
Fire Spirit Guards
Fire Spirit Arrows
Arrows
Arrows Bomber
Arrows
Guards Golden Knight
Golden Knight

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