My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Fire Spirit Bomber Hog Rider Little Prince
Zap
Fire Spirit Bomber Firecracker Little Prince
Barbarian Barrel
Fire Spirit Bomber Knight Firecracker Bomb Tower Little Prince
The Log
Fire Spirit Bomber Firecracker Hog Rider Little Prince
Earthquake
Bomber Firecracker Bomb Tower Hog Rider
Arrows
Fire Spirit Bomber Firecracker Little Prince
Royal Delivery
Fire Spirit Bomber Knight Firecracker Hog Rider Little Prince
Fireball
Bomber Firecracker Bomb Tower Hog Rider Little Prince
Poison
Bomber Firecracker Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Knight Firecracker Little Prince Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bomber
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Fire Spirit Bomber Arrows Little Prince
Firecracker
Knight Hog Rider
Bomb Tower
Hog Rider
Fire Spirit Arrows Knight Firecracker Bomber Little Prince
Little Prince
Knight Hog Rider

Defense Synergies 5 5

Fire Spirit
Knight Firecracker
Bomber
Knight
Arrows
Knight Bomb Tower Little Prince
Knight
Fire Spirit Bomber Firecracker Bomb Tower Little Prince Arrows
Firecracker
Knight Fire Spirit Bomb Tower
Bomb Tower
Knight Arrows Firecracker
Hog Rider
Little Prince
Knight Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Bomb Tower Bomber Knight Firecracker
Bomb Tower Fire Spirit Bomber Knight
Bomb Tower Bomber Knight Firecracker
Bomber Arrows Firecracker Bomb Tower
Arrows Fire Spirit Bomber Firecracker Bomb Tower
Fire Spirit Arrows Firecracker Bomb Tower Little Prince
Arrows Bomb Tower
Bomb Tower
Knight Fire Spirit Bomber Firecracker Little Prince
Bomber Arrows Knight Firecracker Bomb Tower
Arrows Firecracker
Bomb Tower Fire Spirit Bomber Knight
Fire Spirit Bomber Bomb Tower Arrows Firecracker
Knight Bomb Tower
Bomb Tower
Bomb Tower Bomber Arrows Knight Firecracker
Fire Spirit Arrows Bomb Tower Bomber Knight Firecracker Little Prince
Arrows Bomb Tower Fire Spirit Bomber Knight Firecracker Little Prince
Bomb Tower
Bomber Fire Spirit Arrows Knight Firecracker Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Arrows Knight Firecracker Bomb Tower
Knight Bomb Tower
Knight
Knight
Fire Spirit Arrows Firecracker Bomb Tower
Knight Bomb Tower
Knight Bomb Tower
Knight Firecracker Bomb Tower
Knight Bomb Tower
Arrows
Knight Bomb Tower
Bomber Firecracker Bomb Tower
Bomber Knight Firecracker Bomb Tower Little Prince
Arrows Bomber Firecracker Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit
Fire Spirit Bomber Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows Knight
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber
Fire Spirit Bomber Arrows Firecracker
Fire Spirit Bomber Arrows Firecracker Little Prince
Arrows
Arrows
Arrows Firecracker Fire Spirit Bomber Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Little Prince
Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit
Fire Spirit Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Little Prince

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