My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards
Giant Snowball
Fire Spirit Bomber Mega Minion Musketeer Goblin Barrel Guards
Zap
Fire Spirit Bomber Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Bomber Musketeer Goblin Barrel Guards
The Log
Fire Spirit Bomber Mini P.E.K.K.A Musketeer Goblin Barrel Guards
Earthquake
Bomber Goblin Barrel Guards
Arrows
Fire Spirit Bomber Goblin Barrel Guards
Royal Delivery
Fire Spirit Bomber Mega Minion Mini P.E.K.K.A Musketeer Goblin Barrel Guards
Fireball
Bomber Mega Minion Musketeer Goblin Barrel
Poison
Bomber Mega Minion Musketeer Guards
Lightning
Mega Minion Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Mega Minion Goblin Barrel Guards Mini P.E.K.K.A Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Mega Minion

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Mini P.E.K.K.A Goblin Barrel
Bomber
Mini P.E.K.K.A
Arrows
Mega Minion Mini P.E.K.K.A Goblin Barrel
Mega Minion
Fire Spirit Arrows
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Musketeer
Musketeer
Mini P.E.K.K.A
Goblin Barrel
Fire Spirit Arrows Guards
Guards
Goblin Barrel

Defense Synergies 1 9

Fire Spirit
Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A Guards
Arrows
Mega Minion Mini P.E.K.K.A
Mega Minion
Arrows Musketeer Guards
Mini P.E.K.K.A
Fire Spirit Bomber Arrows Musketeer Guards
Musketeer
Guards Mega Minion Mini P.E.K.K.A
Goblin Barrel
Guards
Musketeer Bomber Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer
Mini P.E.K.K.A Fire Spirit Bomber Mega Minion Musketeer
Mini P.E.K.K.A Mega Minion Musketeer Guards
Bomber Arrows Mini P.E.K.K.A
Arrows Fire Spirit Bomber Mega Minion Musketeer Guards
Mega Minion Musketeer Fire Spirit Arrows
Arrows Musketeer
Mini P.E.K.K.A Musketeer
Guards Fire Spirit Bomber Mini P.E.K.K.A Musketeer
Guards Bomber Arrows Mega Minion Musketeer
Arrows Mega Minion Musketeer
Mini P.E.K.K.A Fire Spirit Bomber Musketeer Guards
Fire Spirit Bomber Arrows Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer
Fire Spirit Arrows Bomber Mega Minion Musketeer Guards
Arrows Fire Spirit Bomber Mega Minion Musketeer Guards
Mini P.E.K.K.A Musketeer
Bomber Fire Spirit Arrows Mini P.E.K.K.A Musketeer Guards
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Bomber Arrows Mega Minion Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Musketeer
Mini P.E.K.K.A Musketeer Guards
Fire Spirit Arrows Musketeer
Mini P.E.K.K.A Guards Mega Minion Musketeer
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A
Mega Minion Musketeer Guards
Mega Minion Mini P.E.K.K.A Musketeer Guards
Arrows Guards
Mini P.E.K.K.A Guards
Bomber Musketeer
Guards Bomber Mega Minion Mini P.E.K.K.A Musketeer
Arrows Bomber Mega Minion Mini P.E.K.K.A Musketeer
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards
Arrows Musketeer
Arrows
Arrows Musketeer Guards
Bomber Fire Spirit Arrows
Arrows Fire Spirit Mega Minion Musketeer
Fire Spirit Bomber Arrows Musketeer
Arrows Fire Spirit
Arrows
Fire Spirit Mini P.E.K.K.A Musketeer Guards
Arrows Musketeer
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Arrows Mega Minion Mini P.E.K.K.A Musketeer
Fire Spirit Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Fire Spirit Bomber
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Mega Minion Musketeer Guards
Mega Minion Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Arrows
Fire Spirit Musketeer Guards
Fire Spirit Arrows Mega Minion Musketeer
Arrows
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Mega Minion Musketeer
Musketeer Guards
Musketeer
Musketeer

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