My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Dark Prince
Giant Snowball
Fire Spirit Bomber Barbarians Mega Minion Goblin Barrel
Zap
Fire Spirit Bomber Goblin Barrel Dark Prince
Barbarian Barrel
Fire Spirit Bomber Barbarians Bomb Tower Goblin Barrel Dark Prince
The Log
Fire Spirit Bomber Barbarians Goblin Barrel Dark Prince
Earthquake
Bomber Barbarians Bomb Tower Goblin Barrel
Arrows
Fire Spirit Bomber Goblin Barrel
Royal Delivery
Fire Spirit Bomber Barbarians Mega Minion Goblin Barrel Dark Prince
Fireball
Bomber Barbarians Mega Minion Bomb Tower Goblin Barrel
Poison
Bomber Barbarians Mega Minion Bomb Tower
Lightning
Mega Minion Bomb Tower Dark Prince
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Mega Minion Goblin Barrel Bomb Tower Dark Prince Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Mega Minion Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant Goblin Barrel Dark Prince
Bomber
Giant Dark Prince
Barbarians
Mega Minion
Giant Fire Spirit
Bomb Tower
Giant
Bomber Mega Minion Goblin Barrel Dark Prince Fire Spirit
Goblin Barrel
Giant Dark Prince Fire Spirit
Dark Prince
Giant Goblin Barrel Fire Spirit Bomber

Defense Synergies 0 3

Fire Spirit
Bomber
Dark Prince
Barbarians
Mega Minion
Bomb Tower Dark Prince
Bomb Tower
Mega Minion
Giant
Goblin Barrel
Dark Prince
Bomber Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion
Barbarians Bomb Tower Mega Minion Dark Prince
Barbarians Bomb Tower Fire Spirit Bomber Mega Minion Dark Prince
Barbarians Bomb Tower Mega Minion Dark Prince
Bomber Barbarians Bomb Tower Dark Prince
Fire Spirit Bomber Mega Minion Bomb Tower Dark Prince
Mega Minion Fire Spirit Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower
Fire Spirit Bomber Barbarians Dark Prince
Barbarians Bomber Mega Minion Bomb Tower Dark Prince
Mega Minion
Barbarians Bomb Tower Fire Spirit Bomber Dark Prince
Fire Spirit Bomber Bomb Tower Barbarians Mega Minion Dark Prince
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Bomber Dark Prince
Fire Spirit Bomb Tower Bomber Barbarians Mega Minion Dark Prince
Bomb Tower Fire Spirit Bomber Barbarians Mega Minion Dark Prince
Barbarians Bomb Tower
Bomber Dark Prince Fire Spirit Barbarians Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince
Bomber Mega Minion Bomb Tower
Barbarians Bomb Tower Dark Prince
Dark Prince Barbarians
Barbarians Dark Prince
Fire Spirit Bomb Tower
Dark Prince Barbarians Mega Minion Bomb Tower
Barbarians Bomb Tower Dark Prince
Barbarians Mega Minion Bomb Tower Dark Prince
Barbarians Mega Minion
Barbarians Mega Minion Bomb Tower Dark Prince
Barbarians Dark Prince
Barbarians Dark Prince Bomb Tower
Bomber Barbarians Bomb Tower
Barbarians Bomber Mega Minion Bomb Tower Dark Prince
Bomber Barbarians Mega Minion Bomb Tower Dark Prince
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians Dark Prince
Bomber Fire Spirit Dark Prince
Fire Spirit Mega Minion
Fire Spirit Bomber
Fire Spirit
Fire Spirit
Dark Prince
Fire Spirit
Fire Spirit
Bomber
Bomber
Fire Spirit Bomber Mega Minion Dark Prince
Fire Spirit Bomber
Barbarians
Fire Spirit Bomber Dark Prince
Mega Minion
Fire Spirit
Mega Minion
Mega Minion
Bomber
Fire Spirit Barbarians Dark Prince
Fire Spirit Mega Minion
Mega Minion Dark Prince
Bomber
Mega Minion Dark Prince
Dark Prince

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